define(["eve"], function(eve) {
/*\
* Raphael
[ method ]
**
* Creates a canvas object on which to draw.
* You must do this first, as all future calls to drawing methods
* from this instance will be bound to this canvas.
> Parameters
**
- container (HTMLElement|string) DOM element or its ID which is going to be a parent for drawing surface
- width (number)
- height (number)
- callback (function) #optional callback function which is going to be executed in the context of newly created paper
* or
- x (number)
- y (number)
- width (number)
- height (number)
- callback (function) #optional callback function which is going to be executed in the context of newly created paper
* or
- all (array) (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, Here is short list of commands available, for more details see SVG path string format. See also Easing demo.
#
= (object) RGB object in format:
o {
o r (number) red,
o g (number) green,
o b (number) blue
o hex (string) color in HTML/CSS format: #••••••,
o error (boolean) true if string can’t be parsed
o }
\*/
R.getRGB = cacher(function (colour) {
if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) {
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
}
if (colour == "none") {
return {r: -1, g: -1, b: -1, hex: "none", toString: clrToString};
}
!(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour));
var res,
red,
green,
blue,
opacity,
t,
values,
rgb = colour.match(colourRegExp);
if (rgb) {
if (rgb[2]) {
blue = toInt(rgb[2].substring(5), 16);
green = toInt(rgb[2].substring(3, 5), 16);
red = toInt(rgb[2].substring(1, 3), 16);
}
if (rgb[3]) {
blue = toInt((t = rgb[3].charAt(3)) + t, 16);
green = toInt((t = rgb[3].charAt(2)) + t, 16);
red = toInt((t = rgb[3].charAt(1)) + t, 16);
}
if (rgb[4]) {
values = rgb[4][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
}
if (rgb[5]) {
values = rgb[5][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return R.hsb2rgb(red, green, blue, opacity);
}
if (rgb[6]) {
values = rgb[6][split](commaSpaces);
red = toFloat(values[0]);
values[0].slice(-1) == "%" && (red *= 2.55);
green = toFloat(values[1]);
values[1].slice(-1) == "%" && (green *= 2.55);
blue = toFloat(values[2]);
values[2].slice(-1) == "%" && (blue *= 2.55);
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3]));
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
return R.hsl2rgb(red, green, blue, opacity);
}
rgb = {r: red, g: green, b: blue, toString: clrToString};
rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1);
R.is(opacity, "finite") && (rgb.opacity = opacity);
return rgb;
}
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
}, R);
/*\
* Raphael.hsb
[ method ]
**
* Converts HSB values to hex representation of the colour.
> Parameters
- h (number) hue
- s (number) saturation
- b (number) value or brightness
= (string) hex representation of the colour.
\*/
R.hsb = cacher(function (h, s, b) {
return R.hsb2rgb(h, s, b).hex;
});
/*\
* Raphael.hsl
[ method ]
**
* Converts HSL values to hex representation of the colour.
> Parameters
- h (number) hue
- s (number) saturation
- l (number) luminosity
= (string) hex representation of the colour.
\*/
R.hsl = cacher(function (h, s, l) {
return R.hsl2rgb(h, s, l).hex;
});
/*\
* Raphael.rgb
[ method ]
**
* Converts RGB values to hex representation of the colour.
> Parameters
- r (number) red
- g (number) green
- b (number) blue
= (string) hex representation of the colour.
\*/
R.rgb = cacher(function (r, g, b) {
function round(x) { return (x + 0.5) | 0; }
return "#" + (16777216 | round(b) | (round(g) << 8) | (round(r) << 16)).toString(16).slice(1);
});
/*\
* Raphael.getColor
[ method ]
**
* On each call returns next colour in the spectrum. To reset it back to red call @Raphael.getColor.reset
> Parameters
- value (number) #optional brightness, default is `0.75`
= (string) hex representation of the colour.
\*/
R.getColor = function (value) {
var start = this.getColor.start = this.getColor.start || {h: 0, s: 1, b: value || .75},
rgb = this.hsb2rgb(start.h, start.s, start.b);
start.h += .075;
if (start.h > 1) {
start.h = 0;
start.s -= .2;
start.s <= 0 && (this.getColor.start = {h: 0, s: 1, b: start.b});
}
return rgb.hex;
};
/*\
* Raphael.getColor.reset
[ method ]
**
* Resets spectrum position for @Raphael.getColor back to red.
\*/
R.getColor.reset = function () {
delete this.start;
};
// http://schepers.cc/getting-to-the-point
function catmullRom2bezier(crp, z) {
var d = [];
for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) {
var p = [
{x: +crp[i - 2], y: +crp[i - 1]},
{x: +crp[i], y: +crp[i + 1]},
{x: +crp[i + 2], y: +crp[i + 3]},
{x: +crp[i + 4], y: +crp[i + 5]}
];
if (z) {
if (!i) {
p[0] = {x: +crp[iLen - 2], y: +crp[iLen - 1]};
} else if (iLen - 4 == i) {
p[3] = {x: +crp[0], y: +crp[1]};
} else if (iLen - 2 == i) {
p[2] = {x: +crp[0], y: +crp[1]};
p[3] = {x: +crp[2], y: +crp[3]};
}
} else {
if (iLen - 4 == i) {
p[3] = p[2];
} else if (!i) {
p[0] = {x: +crp[i], y: +crp[i + 1]};
}
}
d.push(["C",
(-p[0].x + 6 * p[1].x + p[2].x) / 6,
(-p[0].y + 6 * p[1].y + p[2].y) / 6,
(p[1].x + 6 * p[2].x - p[3].x) / 6,
(p[1].y + 6*p[2].y - p[3].y) / 6,
p[2].x,
p[2].y
]);
}
return d;
}
/*\
* Raphael.parsePathString
[ method ]
**
* Utility method
**
* Parses given path string into an array of arrays of path segments.
> Parameters
- pathString (string|array) path string or array of segments (in the last case it will be returned straight away)
= (array) array of segments.
\*/
R.parsePathString = function (pathString) {
if (!pathString) {
return null;
}
var pth = paths(pathString);
if (pth.arr) {
return pathClone(pth.arr);
}
var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0},
data = [];
if (R.is(pathString, array) && R.is(pathString[0], array)) { // rough assumption
data = pathClone(pathString);
}
if (!data.length) {
Str(pathString).replace(pathCommand, function (a, b, c) {
var params = [],
name = b.toLowerCase();
c.replace(pathValues, function (a, b) {
b && params.push(+b);
});
if (name == "m" && params.length > 2) {
data.push([b][concat](params.splice(0, 2)));
name = "l";
b = b == "m" ? "l" : "L";
}
if (name == "r") {
data.push([b][concat](params));
} else while (params.length >= paramCounts[name]) {
data.push([b][concat](params.splice(0, paramCounts[name])));
if (!paramCounts[name]) {
break;
}
}
});
}
data.toString = R._path2string;
pth.arr = pathClone(data);
return data;
};
/*\
* Raphael.parseTransformString
[ method ]
**
* Utility method
**
* Parses given path string into an array of transformations.
> Parameters
- TString (string|array) transform string or array of transformations (in the last case it will be returned straight away)
= (array) array of transformations.
\*/
R.parseTransformString = cacher(function (TString) {
if (!TString) {
return null;
}
var paramCounts = {r: 3, s: 4, t: 2, m: 6},
data = [];
if (R.is(TString, array) && R.is(TString[0], array)) { // rough assumption
data = pathClone(TString);
}
if (!data.length) {
Str(TString).replace(tCommand, function (a, b, c) {
var params = [],
name = lowerCase.call(b);
c.replace(pathValues, function (a, b) {
b && params.push(+b);
});
data.push([b][concat](params));
});
}
data.toString = R._path2string;
return data;
});
// PATHS
var paths = function (ps) {
var p = paths.ps = paths.ps || {};
if (p[ps]) {
p[ps].sleep = 100;
} else {
p[ps] = {
sleep: 100
};
}
setTimeout(function () {
for (var key in p) if (p[has](key) && key != ps) {
p[key].sleep--;
!p[key].sleep && delete p[key];
}
});
return p[ps];
};
/*\
* Raphael.findDotsAtSegment
[ method ]
**
* Utility method
**
* Find dot coordinates on the given cubic bezier curve at the given t.
> Parameters
- p1x (number) x of the first point of the curve
- p1y (number) y of the first point of the curve
- c1x (number) x of the first anchor of the curve
- c1y (number) y of the first anchor of the curve
- c2x (number) x of the second anchor of the curve
- c2y (number) y of the second anchor of the curve
- p2x (number) x of the second point of the curve
- p2y (number) y of the second point of the curve
- t (number) position on the curve (0..1)
= (object) point information in format:
o {
o x: (number) x coordinate of the point
o y: (number) y coordinate of the point
o m: {
o x: (number) x coordinate of the left anchor
o y: (number) y coordinate of the left anchor
o }
o n: {
o x: (number) x coordinate of the right anchor
o y: (number) y coordinate of the right anchor
o }
o start: {
o x: (number) x coordinate of the start of the curve
o y: (number) y coordinate of the start of the curve
o }
o end: {
o x: (number) x coordinate of the end of the curve
o y: (number) y coordinate of the end of the curve
o }
o alpha: (number) angle of the curve derivative at the point
o }
\*/
R.findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
var t1 = 1 - t,
t13 = pow(t1, 3),
t12 = pow(t1, 2),
t2 = t * t,
t3 = t2 * t,
x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x,
y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y,
mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x),
my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y),
nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x),
ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y),
ax = t1 * p1x + t * c1x,
ay = t1 * p1y + t * c1y,
cx = t1 * c2x + t * p2x,
cy = t1 * c2y + t * p2y,
alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI);
(mx > nx || my < ny) && (alpha += 180);
return {
x: x,
y: y,
m: {x: mx, y: my},
n: {x: nx, y: ny},
start: {x: ax, y: ay},
end: {x: cx, y: cy},
alpha: alpha
};
};
/*\
* Raphael.bezierBBox
[ method ]
**
* Utility method
**
* Return bounding box of a given cubic bezier curve
> Parameters
- p1x (number) x of the first point of the curve
- p1y (number) y of the first point of the curve
- c1x (number) x of the first anchor of the curve
- c1y (number) y of the first anchor of the curve
- c2x (number) x of the second anchor of the curve
- c2y (number) y of the second anchor of the curve
- p2x (number) x of the second point of the curve
- p2y (number) y of the second point of the curve
* or
- bez (array) array of six points for bezier curve
= (object) point information in format:
o {
o min: {
o x: (number) x coordinate of the left point
o y: (number) y coordinate of the top point
o }
o max: {
o x: (number) x coordinate of the right point
o y: (number) y coordinate of the bottom point
o }
o }
\*/
R.bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
if (!R.is(p1x, "array")) {
p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y];
}
var bbox = curveDim.apply(null, p1x);
return {
x: bbox.min.x,
y: bbox.min.y,
x2: bbox.max.x,
y2: bbox.max.y,
width: bbox.max.x - bbox.min.x,
height: bbox.max.y - bbox.min.y
};
};
/*\
* Raphael.isPointInsideBBox
[ method ]
**
* Utility method
**
* Returns `true` if given point is inside bounding boxes.
> Parameters
- bbox (string) bounding box
- x (string) x coordinate of the point
- y (string) y coordinate of the point
= (boolean) `true` if point inside
\*/
R.isPointInsideBBox = function (bbox, x, y) {
return x >= bbox.x && x <= bbox.x2 && y >= bbox.y && y <= bbox.y2;
};
/*\
* Raphael.isBBoxIntersect
[ method ]
**
* Utility method
**
* Returns `true` if two bounding boxes intersect
> Parameters
- bbox1 (string) first bounding box
- bbox2 (string) second bounding box
= (boolean) `true` if they intersect
\*/
R.isBBoxIntersect = function (bbox1, bbox2) {
var i = R.isPointInsideBBox;
return i(bbox2, bbox1.x, bbox1.y)
|| i(bbox2, bbox1.x2, bbox1.y)
|| i(bbox2, bbox1.x, bbox1.y2)
|| i(bbox2, bbox1.x2, bbox1.y2)
|| i(bbox1, bbox2.x, bbox2.y)
|| i(bbox1, bbox2.x2, bbox2.y)
|| i(bbox1, bbox2.x, bbox2.y2)
|| i(bbox1, bbox2.x2, bbox2.y2)
|| (bbox1.x < bbox2.x2 && bbox1.x > bbox2.x || bbox2.x < bbox1.x2 && bbox2.x > bbox1.x)
&& (bbox1.y < bbox2.y2 && bbox1.y > bbox2.y || bbox2.y < bbox1.y2 && bbox2.y > bbox1.y);
};
function base3(t, p1, p2, p3, p4) {
var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4,
t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
return t * t2 - 3 * p1 + 3 * p2;
}
function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) {
if (z == null) {
z = 1;
}
z = z > 1 ? 1 : z < 0 ? 0 : z;
var z2 = z / 2,
n = 12,
Tvalues = [-0.1252,0.1252,-0.3678,0.3678,-0.5873,0.5873,-0.7699,0.7699,-0.9041,0.9041,-0.9816,0.9816],
Cvalues = [0.2491,0.2491,0.2335,0.2335,0.2032,0.2032,0.1601,0.1601,0.1069,0.1069,0.0472,0.0472],
sum = 0;
for (var i = 0; i < n; i++) {
var ct = z2 * Tvalues[i] + z2,
xbase = base3(ct, x1, x2, x3, x4),
ybase = base3(ct, y1, y2, y3, y4),
comb = xbase * xbase + ybase * ybase;
sum += Cvalues[i] * math.sqrt(comb);
}
return z2 * sum;
}
function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) {
if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) {
return;
}
var t = 1,
step = t / 2,
t2 = t - step,
l,
e = .01;
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
while (abs(l - ll) > e) {
step /= 2;
t2 += (l < ll ? 1 : -1) * step;
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
}
return t2;
}
function intersect(x1, y1, x2, y2, x3, y3, x4, y4) {
if (
mmax(x1, x2) < mmin(x3, x4) ||
mmin(x1, x2) > mmax(x3, x4) ||
mmax(y1, y2) < mmin(y3, y4) ||
mmin(y1, y2) > mmax(y3, y4)
) {
return;
}
var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4),
ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4),
denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (!denominator) {
return;
}
var px = nx / denominator,
py = ny / denominator,
px2 = +px.toFixed(2),
py2 = +py.toFixed(2);
if (
px2 < +mmin(x1, x2).toFixed(2) ||
px2 > +mmax(x1, x2).toFixed(2) ||
px2 < +mmin(x3, x4).toFixed(2) ||
px2 > +mmax(x3, x4).toFixed(2) ||
py2 < +mmin(y1, y2).toFixed(2) ||
py2 > +mmax(y1, y2).toFixed(2) ||
py2 < +mmin(y3, y4).toFixed(2) ||
py2 > +mmax(y3, y4).toFixed(2)
) {
return;
}
return {x: px, y: py};
}
function inter(bez1, bez2) {
return interHelper(bez1, bez2);
}
function interCount(bez1, bez2) {
return interHelper(bez1, bez2, 1);
}
function interHelper(bez1, bez2, justCount) {
var bbox1 = R.bezierBBox(bez1),
bbox2 = R.bezierBBox(bez2);
if (!R.isBBoxIntersect(bbox1, bbox2)) {
return justCount ? 0 : [];
}
var l1 = bezlen.apply(0, bez1),
l2 = bezlen.apply(0, bez2),
n1 = mmax(~~(l1 / 5), 1),
n2 = mmax(~~(l2 / 5), 1),
dots1 = [],
dots2 = [],
xy = {},
res = justCount ? 0 : [];
for (var i = 0; i < n1 + 1; i++) {
var p = R.findDotsAtSegment.apply(R, bez1.concat(i / n1));
dots1.push({x: p.x, y: p.y, t: i / n1});
}
for (i = 0; i < n2 + 1; i++) {
p = R.findDotsAtSegment.apply(R, bez2.concat(i / n2));
dots2.push({x: p.x, y: p.y, t: i / n2});
}
for (i = 0; i < n1; i++) {
for (var j = 0; j < n2; j++) {
var di = dots1[i],
di1 = dots1[i + 1],
dj = dots2[j],
dj1 = dots2[j + 1],
ci = abs(di1.x - di.x) < .001 ? "y" : "x",
cj = abs(dj1.x - dj.x) < .001 ? "y" : "x",
is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y);
if (is) {
if (xy[is.x.toFixed(4)] == is.y.toFixed(4)) {
continue;
}
xy[is.x.toFixed(4)] = is.y.toFixed(4);
var t1 = di.t + abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t),
t2 = dj.t + abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t);
if (t1 >= 0 && t1 <= 1.001 && t2 >= 0 && t2 <= 1.001) {
if (justCount) {
res++;
} else {
res.push({
x: is.x,
y: is.y,
t1: mmin(t1, 1),
t2: mmin(t2, 1)
});
}
}
}
}
}
return res;
}
/*\
* Raphael.pathIntersection
[ method ]
**
* Utility method
**
* Finds intersections of two paths
> Parameters
- path1 (string) path string
- path2 (string) path string
= (array) dots of intersection
o [
o {
o x: (number) x coordinate of the point
o y: (number) y coordinate of the point
o t1: (number) t value for segment of path1
o t2: (number) t value for segment of path2
o segment1: (number) order number for segment of path1
o segment2: (number) order number for segment of path2
o bez1: (array) eight coordinates representing beziér curve for the segment of path1
o bez2: (array) eight coordinates representing beziér curve for the segment of path2
o }
o ]
\*/
R.pathIntersection = function (path1, path2) {
return interPathHelper(path1, path2);
};
R.pathIntersectionNumber = function (path1, path2) {
return interPathHelper(path1, path2, 1);
};
function interPathHelper(path1, path2, justCount) {
path1 = R._path2curve(path1);
path2 = R._path2curve(path2);
var x1, y1, x2, y2, x1m, y1m, x2m, y2m, bez1, bez2,
res = justCount ? 0 : [];
for (var i = 0, ii = path1.length; i < ii; i++) {
var pi = path1[i];
if (pi[0] == "M") {
x1 = x1m = pi[1];
y1 = y1m = pi[2];
} else {
if (pi[0] == "C") {
bez1 = [x1, y1].concat(pi.slice(1));
x1 = bez1[6];
y1 = bez1[7];
} else {
bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m];
x1 = x1m;
y1 = y1m;
}
for (var j = 0, jj = path2.length; j < jj; j++) {
var pj = path2[j];
if (pj[0] == "M") {
x2 = x2m = pj[1];
y2 = y2m = pj[2];
} else {
if (pj[0] == "C") {
bez2 = [x2, y2].concat(pj.slice(1));
x2 = bez2[6];
y2 = bez2[7];
} else {
bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m];
x2 = x2m;
y2 = y2m;
}
var intr = interHelper(bez1, bez2, justCount);
if (justCount) {
res += intr;
} else {
for (var k = 0, kk = intr.length; k < kk; k++) {
intr[k].segment1 = i;
intr[k].segment2 = j;
intr[k].bez1 = bez1;
intr[k].bez2 = bez2;
}
res = res.concat(intr);
}
}
}
}
}
return res;
}
/*\
* Raphael.isPointInsidePath
[ method ]
**
* Utility method
**
* Returns `true` if given point is inside a given closed path.
> Parameters
- path (string) path string
- x (number) x of the point
- y (number) y of the point
= (boolean) true, if point is inside the path
\*/
R.isPointInsidePath = function (path, x, y) {
var bbox = R.pathBBox(path);
return R.isPointInsideBBox(bbox, x, y) &&
interPathHelper(path, [["M", x, y], ["H", bbox.x2 + 10]], 1) % 2 == 1;
};
R._removedFactory = function (methodname) {
return function () {
eve("raphael.log", null, "Rapha\xebl: you are calling to method \u201c" + methodname + "\u201d of removed object", methodname);
};
};
/*\
* Raphael.pathBBox
[ method ]
**
* Utility method
**
* Return bounding box of a given path
> Parameters
- path (string) path string
= (object) bounding box
o {
o x: (number) x coordinate of the left top point of the box
o y: (number) y coordinate of the left top point of the box
o x2: (number) x coordinate of the right bottom point of the box
o y2: (number) y coordinate of the right bottom point of the box
o width: (number) width of the box
o height: (number) height of the box
o cx: (number) x coordinate of the center of the box
o cy: (number) y coordinate of the center of the box
o }
\*/
var pathDimensions = R.pathBBox = function (path) {
var pth = paths(path);
if (pth.bbox) {
return clone(pth.bbox);
}
if (!path) {
return {x: 0, y: 0, width: 0, height: 0, x2: 0, y2: 0};
}
path = path2curve(path);
var x = 0,
y = 0,
X = [],
Y = [],
p;
for (var i = 0, ii = path.length; i < ii; i++) {
p = path[i];
if (p[0] == "M") {
x = p[1];
y = p[2];
X.push(x);
Y.push(y);
} else {
var dim = curveDim(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
X = X[concat](dim.min.x, dim.max.x);
Y = Y[concat](dim.min.y, dim.max.y);
x = p[5];
y = p[6];
}
}
var xmin = mmin[apply](0, X),
ymin = mmin[apply](0, Y),
xmax = mmax[apply](0, X),
ymax = mmax[apply](0, Y),
width = xmax - xmin,
height = ymax - ymin,
bb = {
x: xmin,
y: ymin,
x2: xmax,
y2: ymax,
width: width,
height: height,
cx: xmin + width / 2,
cy: ymin + height / 2
};
pth.bbox = clone(bb);
return bb;
},
pathClone = function (pathArray) {
var res = clone(pathArray);
res.toString = R._path2string;
return res;
},
pathToRelative = R._pathToRelative = function (pathArray) {
var pth = paths(pathArray);
if (pth.rel) {
return pathClone(pth.rel);
}
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
pathArray = R.parsePathString(pathArray);
}
var res = [],
x = 0,
y = 0,
mx = 0,
my = 0,
start = 0;
if (pathArray[0][0] == "M") {
x = pathArray[0][1];
y = pathArray[0][2];
mx = x;
my = y;
start++;
res.push(["M", x, y]);
}
for (var i = start, ii = pathArray.length; i < ii; i++) {
var r = res[i] = [],
pa = pathArray[i];
if (pa[0] != lowerCase.call(pa[0])) {
r[0] = lowerCase.call(pa[0]);
switch (r[0]) {
case "a":
r[1] = pa[1];
r[2] = pa[2];
r[3] = pa[3];
r[4] = pa[4];
r[5] = pa[5];
r[6] = +(pa[6] - x).toFixed(3);
r[7] = +(pa[7] - y).toFixed(3);
break;
case "v":
r[1] = +(pa[1] - y).toFixed(3);
break;
case "m":
mx = pa[1];
my = pa[2];
default:
for (var j = 1, jj = pa.length; j < jj; j++) {
r[j] = +(pa[j] - ((j % 2) ? x : y)).toFixed(3);
}
}
} else {
r = res[i] = [];
if (pa[0] == "m") {
mx = pa[1] + x;
my = pa[2] + y;
}
for (var k = 0, kk = pa.length; k < kk; k++) {
res[i][k] = pa[k];
}
}
var len = res[i].length;
switch (res[i][0]) {
case "z":
x = mx;
y = my;
break;
case "h":
x += +res[i][len - 1];
break;
case "v":
y += +res[i][len - 1];
break;
default:
x += +res[i][len - 2];
y += +res[i][len - 1];
}
}
res.toString = R._path2string;
pth.rel = pathClone(res);
return res;
},
pathToAbsolute = R._pathToAbsolute = function (pathArray) {
var pth = paths(pathArray);
if (pth.abs) {
return pathClone(pth.abs);
}
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
pathArray = R.parsePathString(pathArray);
}
if (!pathArray || !pathArray.length) {
return [["M", 0, 0]];
}
var res = [],
x = 0,
y = 0,
mx = 0,
my = 0,
start = 0;
if (pathArray[0][0] == "M") {
x = +pathArray[0][1];
y = +pathArray[0][2];
mx = x;
my = y;
start++;
res[0] = ["M", x, y];
}
var crz = pathArray.length == 3 && pathArray[0][0] == "M" && pathArray[1][0].toUpperCase() == "R" && pathArray[2][0].toUpperCase() == "Z";
for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) {
res.push(r = []);
pa = pathArray[i];
if (pa[0] != upperCase.call(pa[0])) {
r[0] = upperCase.call(pa[0]);
switch (r[0]) {
case "A":
r[1] = pa[1];
r[2] = pa[2];
r[3] = pa[3];
r[4] = pa[4];
r[5] = pa[5];
r[6] = +(pa[6] + x);
r[7] = +(pa[7] + y);
break;
case "V":
r[1] = +pa[1] + y;
break;
case "H":
r[1] = +pa[1] + x;
break;
case "R":
var dots = [x, y][concat](pa.slice(1));
for (var j = 2, jj = dots.length; j < jj; j++) {
dots[j] = +dots[j] + x;
dots[++j] = +dots[j] + y;
}
res.pop();
res = res[concat](catmullRom2bezier(dots, crz));
break;
case "M":
mx = +pa[1] + x;
my = +pa[2] + y;
default:
for (j = 1, jj = pa.length; j < jj; j++) {
r[j] = +pa[j] + ((j % 2) ? x : y);
}
}
} else if (pa[0] == "R") {
dots = [x, y][concat](pa.slice(1));
res.pop();
res = res[concat](catmullRom2bezier(dots, crz));
r = ["R"][concat](pa.slice(-2));
} else {
for (var k = 0, kk = pa.length; k < kk; k++) {
r[k] = pa[k];
}
}
switch (r[0]) {
case "Z":
x = mx;
y = my;
break;
case "H":
x = r[1];
break;
case "V":
y = r[1];
break;
case "M":
mx = r[r.length - 2];
my = r[r.length - 1];
default:
x = r[r.length - 2];
y = r[r.length - 1];
}
}
res.toString = R._path2string;
pth.abs = pathClone(res);
return res;
},
l2c = function (x1, y1, x2, y2) {
return [x1, y1, x2, y2, x2, y2];
},
q2c = function (x1, y1, ax, ay, x2, y2) {
var _13 = 1 / 3,
_23 = 2 / 3;
return [
_13 * x1 + _23 * ax,
_13 * y1 + _23 * ay,
_13 * x2 + _23 * ax,
_13 * y2 + _23 * ay,
x2,
y2
];
},
a2c = function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
// for more information of where this math came from visit:
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
var _120 = PI * 120 / 180,
rad = PI / 180 * (+angle || 0),
res = [],
xy,
rotate = cacher(function (x, y, rad) {
var X = x * math.cos(rad) - y * math.sin(rad),
Y = x * math.sin(rad) + y * math.cos(rad);
return {x: X, y: Y};
});
if (!recursive) {
xy = rotate(x1, y1, -rad);
x1 = xy.x;
y1 = xy.y;
xy = rotate(x2, y2, -rad);
x2 = xy.x;
y2 = xy.y;
var cos = math.cos(PI / 180 * angle),
sin = math.sin(PI / 180 * angle),
x = (x1 - x2) / 2,
y = (y1 - y2) / 2;
var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
if (h > 1) {
h = math.sqrt(h);
rx = h * rx;
ry = h * ry;
}
var rx2 = rx * rx,
ry2 = ry * ry,
k = (large_arc_flag == sweep_flag ? -1 : 1) *
math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
cx = k * rx * y / ry + (x1 + x2) / 2,
cy = k * -ry * x / rx + (y1 + y2) / 2,
f1 = math.asin(((y1 - cy) / ry).toFixed(9)),
f2 = math.asin(((y2 - cy) / ry).toFixed(9));
f1 = x1 < cx ? PI - f1 : f1;
f2 = x2 < cx ? PI - f2 : f2;
f1 < 0 && (f1 = PI * 2 + f1);
f2 < 0 && (f2 = PI * 2 + f2);
if (sweep_flag && f1 > f2) {
f1 = f1 - PI * 2;
}
if (!sweep_flag && f2 > f1) {
f2 = f2 - PI * 2;
}
} else {
f1 = recursive[0];
f2 = recursive[1];
cx = recursive[2];
cy = recursive[3];
}
var df = f2 - f1;
if (abs(df) > _120) {
var f2old = f2,
x2old = x2,
y2old = y2;
f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
x2 = cx + rx * math.cos(f2);
y2 = cy + ry * math.sin(f2);
res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
}
df = f2 - f1;
var c1 = math.cos(f1),
s1 = math.sin(f1),
c2 = math.cos(f2),
s2 = math.sin(f2),
t = math.tan(df / 4),
hx = 4 / 3 * rx * t,
hy = 4 / 3 * ry * t,
m1 = [x1, y1],
m2 = [x1 + hx * s1, y1 - hy * c1],
m3 = [x2 + hx * s2, y2 - hy * c2],
m4 = [x2, y2];
m2[0] = 2 * m1[0] - m2[0];
m2[1] = 2 * m1[1] - m2[1];
if (recursive) {
return [m2, m3, m4][concat](res);
} else {
res = [m2, m3, m4][concat](res).join()[split](",");
var newres = [];
for (var i = 0, ii = res.length; i < ii; i++) {
newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x;
}
return newres;
}
},
findDotAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
var t1 = 1 - t;
return {
x: pow(t1, 3) * p1x + pow(t1, 2) * 3 * t * c1x + t1 * 3 * t * t * c2x + pow(t, 3) * p2x,
y: pow(t1, 3) * p1y + pow(t1, 2) * 3 * t * c1y + t1 * 3 * t * t * c2y + pow(t, 3) * p2y
};
},
curveDim = cacher(function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
var a = (c2x - 2 * c1x + p1x) - (p2x - 2 * c2x + c1x),
b = 2 * (c1x - p1x) - 2 * (c2x - c1x),
c = p1x - c1x,
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a,
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a,
y = [p1y, p2y],
x = [p1x, p2x],
dot;
abs(t1) > "1e12" && (t1 = .5);
abs(t2) > "1e12" && (t2 = .5);
if (t1 > 0 && t1 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
x.push(dot.x);
y.push(dot.y);
}
if (t2 > 0 && t2 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
x.push(dot.x);
y.push(dot.y);
}
a = (c2y - 2 * c1y + p1y) - (p2y - 2 * c2y + c1y);
b = 2 * (c1y - p1y) - 2 * (c2y - c1y);
c = p1y - c1y;
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a;
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a;
abs(t1) > "1e12" && (t1 = .5);
abs(t2) > "1e12" && (t2 = .5);
if (t1 > 0 && t1 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
x.push(dot.x);
y.push(dot.y);
}
if (t2 > 0 && t2 < 1) {
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
x.push(dot.x);
y.push(dot.y);
}
return {
min: {x: mmin[apply](0, x), y: mmin[apply](0, y)},
max: {x: mmax[apply](0, x), y: mmax[apply](0, y)}
};
}),
path2curve = R._path2curve = cacher(function (path, path2) {
var pth = !path2 && paths(path);
if (!path2 && pth.curve) {
return pathClone(pth.curve);
}
var p = pathToAbsolute(path),
p2 = path2 && pathToAbsolute(path2),
attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
attrs2 = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
processPath = function (path, d, pcom) {
var nx, ny, tq = {T:1, Q:1};
if (!path) {
return ["C", d.x, d.y, d.x, d.y, d.x, d.y];
}
!(path[0] in tq) && (d.qx = d.qy = null);
switch (path[0]) {
case "M":
d.X = path[1];
d.Y = path[2];
break;
case "A":
path = ["C"][concat](a2c[apply](0, [d.x, d.y][concat](path.slice(1))));
break;
case "S":
if (pcom == "C" || pcom == "S") { // In "S" case we have to take into account, if the previous command is C/S.
nx = d.x * 2 - d.bx; // And reflect the previous
ny = d.y * 2 - d.by; // command's control point relative to the current point.
}
else { // or some else or nothing
nx = d.x;
ny = d.y;
}
path = ["C", nx, ny][concat](path.slice(1));
break;
case "T":
if (pcom == "Q" || pcom == "T") { // In "T" case we have to take into account, if the previous command is Q/T.
d.qx = d.x * 2 - d.qx; // And make a reflection similar
d.qy = d.y * 2 - d.qy; // to case "S".
}
else { // or something else or nothing
d.qx = d.x;
d.qy = d.y;
}
path = ["C"][concat](q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]));
break;
case "Q":
d.qx = path[1];
d.qy = path[2];
path = ["C"][concat](q2c(d.x, d.y, path[1], path[2], path[3], path[4]));
break;
case "L":
path = ["C"][concat](l2c(d.x, d.y, path[1], path[2]));
break;
case "H":
path = ["C"][concat](l2c(d.x, d.y, path[1], d.y));
break;
case "V":
path = ["C"][concat](l2c(d.x, d.y, d.x, path[1]));
break;
case "Z":
path = ["C"][concat](l2c(d.x, d.y, d.X, d.Y));
break;
}
return path;
},
fixArc = function (pp, i) {
if (pp[i].length > 7) {
pp[i].shift();
var pi = pp[i];
while (pi.length) {
pcoms1[i]="A"; // if created multiple C:s, their original seg is saved
p2 && (pcoms2[i]="A"); // the same as above
pp.splice(i++, 0, ["C"][concat](pi.splice(0, 6)));
}
pp.splice(i, 1);
ii = mmax(p.length, p2 && p2.length || 0);
}
},
fixM = function (path1, path2, a1, a2, i) {
if (path1 && path2 && path1[i][0] == "M" && path2[i][0] != "M") {
path2.splice(i, 0, ["M", a2.x, a2.y]);
a1.bx = 0;
a1.by = 0;
a1.x = path1[i][1];
a1.y = path1[i][2];
ii = mmax(p.length, p2 && p2.length || 0);
}
},
pcoms1 = [], // path commands of original path p
pcoms2 = [], // path commands of original path p2
pfirst = "", // temporary holder for original path command
pcom = ""; // holder for previous path command of original path
for (var i = 0, ii = mmax(p.length, p2 && p2.length || 0); i < ii; i++) {
p[i] && (pfirst = p[i][0]); // save current path command
if (pfirst != "C") // C is not saved yet, because it may be result of conversion
{
pcoms1[i] = pfirst; // Save current path command
i && ( pcom = pcoms1[i-1]); // Get previous path command pcom
}
p[i] = processPath(p[i], attrs, pcom); // Previous path command is inputted to processPath
if (pcoms1[i] != "A" && pfirst == "C") pcoms1[i] = "C"; // A is the only command
// which may produce multiple C:s
// so we have to make sure that C is also C in original path
fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1
if (p2) { // the same procedures is done to p2
p2[i] && (pfirst = p2[i][0]);
if (pfirst != "C")
{
pcoms2[i] = pfirst;
i && (pcom = pcoms2[i-1]);
}
p2[i] = processPath(p2[i], attrs2, pcom);
if (pcoms2[i]!="A" && pfirst=="C") pcoms2[i]="C";
fixArc(p2, i);
}
fixM(p, p2, attrs, attrs2, i);
fixM(p2, p, attrs2, attrs, i);
var seg = p[i],
seg2 = p2 && p2[i],
seglen = seg.length,
seg2len = p2 && seg2.length;
attrs.x = seg[seglen - 2];
attrs.y = seg[seglen - 1];
attrs.bx = toFloat(seg[seglen - 4]) || attrs.x;
attrs.by = toFloat(seg[seglen - 3]) || attrs.y;
attrs2.bx = p2 && (toFloat(seg2[seg2len - 4]) || attrs2.x);
attrs2.by = p2 && (toFloat(seg2[seg2len - 3]) || attrs2.y);
attrs2.x = p2 && seg2[seg2len - 2];
attrs2.y = p2 && seg2[seg2len - 1];
}
if (!p2) {
pth.curve = pathClone(p);
}
return p2 ? [p, p2] : p;
}, null, pathClone),
parseDots = R._parseDots = cacher(function (gradient) {
var dots = [];
for (var i = 0, ii = gradient.length; i < ii; i++) {
var dot = {},
par = gradient[i].match(/^([^:]*):?([\d\.]*)/);
dot.color = R.getRGB(par[1]);
if (dot.color.error) {
return null;
}
dot.opacity = dot.color.opacity;
dot.color = dot.color.hex;
par[2] && (dot.offset = par[2] + "%");
dots.push(dot);
}
for (i = 1, ii = dots.length - 1; i < ii; i++) {
if (!dots[i].offset) {
var start = toFloat(dots[i - 1].offset || 0),
end = 0;
for (var j = i + 1; j < ii; j++) {
if (dots[j].offset) {
end = dots[j].offset;
break;
}
}
if (!end) {
end = 100;
j = ii;
}
end = toFloat(end);
var d = (end - start) / (j - i + 1);
for (; i < j; i++) {
start += d;
dots[i].offset = start + "%";
}
}
}
return dots;
}),
tear = R._tear = function (el, paper) {
el == paper.top && (paper.top = el.prev);
el == paper.bottom && (paper.bottom = el.next);
el.next && (el.next.prev = el.prev);
el.prev && (el.prev.next = el.next);
},
tofront = R._tofront = function (el, paper) {
if (paper.top === el) {
return;
}
tear(el, paper);
el.next = null;
el.prev = paper.top;
paper.top.next = el;
paper.top = el;
},
toback = R._toback = function (el, paper) {
if (paper.bottom === el) {
return;
}
tear(el, paper);
el.next = paper.bottom;
el.prev = null;
paper.bottom.prev = el;
paper.bottom = el;
},
insertafter = R._insertafter = function (el, el2, paper) {
tear(el, paper);
el2 == paper.top && (paper.top = el);
el2.next && (el2.next.prev = el);
el.next = el2.next;
el.prev = el2;
el2.next = el;
},
insertbefore = R._insertbefore = function (el, el2, paper) {
tear(el, paper);
el2 == paper.bottom && (paper.bottom = el);
el2.prev && (el2.prev.next = el);
el.prev = el2.prev;
el2.prev = el;
el.next = el2;
},
/*\
* Raphael.toMatrix
[ method ]
**
* Utility method
**
* Returns matrix of transformations applied to a given path
> Parameters
- path (string) path string
- transform (string|array) transformation string
= (object) @Matrix
\*/
toMatrix = R.toMatrix = function (path, transform) {
var bb = pathDimensions(path),
el = {
_: {
transform: E
},
getBBox: function () {
return bb;
}
};
extractTransform(el, transform);
return el.matrix;
},
/*\
* Raphael.transformPath
[ method ]
**
* Utility method
**
* Returns path transformed by a given transformation
> Parameters
- path (string) path string
- transform (string|array) transformation string
= (string) path
\*/
transformPath = R.transformPath = function (path, transform) {
return mapPath(path, toMatrix(path, transform));
},
extractTransform = R._extractTransform = function (el, tstr) {
if (tstr == null) {
return el._.transform;
}
tstr = Str(tstr).replace(/\.{3}|\u2026/g, el._.transform || E);
var tdata = R.parseTransformString(tstr),
deg = 0,
dx = 0,
dy = 0,
sx = 1,
sy = 1,
_ = el._,
m = new Matrix;
_.transform = tdata || [];
if (tdata) {
for (var i = 0, ii = tdata.length; i < ii; i++) {
var t = tdata[i],
tlen = t.length,
command = Str(t[0]).toLowerCase(),
absolute = t[0] != command,
inver = absolute ? m.invert() : 0,
x1,
y1,
x2,
y2,
bb;
if (command == "t" && tlen == 3) {
if (absolute) {
x1 = inver.x(0, 0);
y1 = inver.y(0, 0);
x2 = inver.x(t[1], t[2]);
y2 = inver.y(t[1], t[2]);
m.translate(x2 - x1, y2 - y1);
} else {
m.translate(t[1], t[2]);
}
} else if (command == "r") {
if (tlen == 2) {
bb = bb || el.getBBox(1);
m.rotate(t[1], bb.x + bb.width / 2, bb.y + bb.height / 2);
deg += t[1];
} else if (tlen == 4) {
if (absolute) {
x2 = inver.x(t[2], t[3]);
y2 = inver.y(t[2], t[3]);
m.rotate(t[1], x2, y2);
} else {
m.rotate(t[1], t[2], t[3]);
}
deg += t[1];
}
} else if (command == "s") {
if (tlen == 2 || tlen == 3) {
bb = bb || el.getBBox(1);
m.scale(t[1], t[tlen - 1], bb.x + bb.width / 2, bb.y + bb.height / 2);
sx *= t[1];
sy *= t[tlen - 1];
} else if (tlen == 5) {
if (absolute) {
x2 = inver.x(t[3], t[4]);
y2 = inver.y(t[3], t[4]);
m.scale(t[1], t[2], x2, y2);
} else {
m.scale(t[1], t[2], t[3], t[4]);
}
sx *= t[1];
sy *= t[2];
}
} else if (command == "m" && tlen == 7) {
m.add(t[1], t[2], t[3], t[4], t[5], t[6]);
}
_.dirtyT = 1;
el.matrix = m;
}
}
/*\
* Element.matrix
[ property (object) ]
**
* Keeps @Matrix object, which represents element transformation
\*/
el.matrix = m;
_.sx = sx;
_.sy = sy;
_.deg = deg;
_.dx = dx = m.e;
_.dy = dy = m.f;
if (sx == 1 && sy == 1 && !deg && _.bbox) {
_.bbox.x += +dx;
_.bbox.y += +dy;
} else {
_.dirtyT = 1;
}
},
getEmpty = function (item) {
var l = item[0];
switch (l.toLowerCase()) {
case "t": return [l, 0, 0];
case "m": return [l, 1, 0, 0, 1, 0, 0];
case "r": if (item.length == 4) {
return [l, 0, item[2], item[3]];
} else {
return [l, 0];
}
case "s": if (item.length == 5) {
return [l, 1, 1, item[3], item[4]];
} else if (item.length == 3) {
return [l, 1, 1];
} else {
return [l, 1];
}
}
},
equaliseTransform = R._equaliseTransform = function (t1, t2) {
t2 = Str(t2).replace(/\.{3}|\u2026/g, t1);
t1 = R.parseTransformString(t1) || [];
t2 = R.parseTransformString(t2) || [];
var maxlength = mmax(t1.length, t2.length),
from = [],
to = [],
i = 0, j, jj,
tt1, tt2;
for (; i < maxlength; i++) {
tt1 = t1[i] || getEmpty(t2[i]);
tt2 = t2[i] || getEmpty(tt1);
if ((tt1[0] != tt2[0]) ||
(tt1[0].toLowerCase() == "r" && (tt1[2] != tt2[2] || tt1[3] != tt2[3])) ||
(tt1[0].toLowerCase() == "s" && (tt1[3] != tt2[3] || tt1[4] != tt2[4]))
) {
return;
}
from[i] = [];
to[i] = [];
for (j = 0, jj = mmax(tt1.length, tt2.length); j < jj; j++) {
j in tt1 && (from[i][j] = tt1[j]);
j in tt2 && (to[i][j] = tt2[j]);
}
}
return {
from: from,
to: to
};
};
R._getContainer = function (x, y, w, h) {
var container;
container = h == null && !R.is(x, "object") ? g.doc.getElementById(x) : x;
if (container == null) {
return;
}
if (container.tagName) {
if (y == null) {
return {
container: container,
width: container.style.pixelWidth || container.offsetWidth,
height: container.style.pixelHeight || container.offsetHeight
};
} else {
return {
container: container,
width: y,
height: w
};
}
}
return {
container: 1,
x: x,
y: y,
width: w,
height: h
};
};
/*\
* Raphael.pathToRelative
[ method ]
**
* Utility method
**
* Converts path to relative form
> Parameters
- pathString (string|array) path string or array of segments
= (array) array of segments.
\*/
R.pathToRelative = pathToRelative;
R._engine = {};
/*\
* Raphael.path2curve
[ method ]
**
* Utility method
**
* Converts path to a new path where all segments are cubic bezier curves.
> Parameters
- pathString (string|array) path string or array of segments
= (array) array of segments.
\*/
R.path2curve = path2curve;
/*\
* Raphael.matrix
[ method ]
**
* Utility method
**
* Returns matrix based on given parameters.
> Parameters
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
= (object) @Matrix
\*/
R.matrix = function (a, b, c, d, e, f) {
return new Matrix(a, b, c, d, e, f);
};
function Matrix(a, b, c, d, e, f) {
if (a != null) {
this.a = +a;
this.b = +b;
this.c = +c;
this.d = +d;
this.e = +e;
this.f = +f;
} else {
this.a = 1;
this.b = 0;
this.c = 0;
this.d = 1;
this.e = 0;
this.f = 0;
}
}
(function (matrixproto) {
/*\
* Matrix.add
[ method ]
**
* Adds given matrix to existing one.
> Parameters
- a (number)
- b (number)
- c (number)
- d (number)
- e (number)
- f (number)
or
- matrix (object) @Matrix
\*/
matrixproto.add = function (a, b, c, d, e, f) {
var out = [[], [], []],
m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]],
matrix = [[a, c, e], [b, d, f], [0, 0, 1]],
x, y, z, res;
if (a && a instanceof Matrix) {
matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]];
}
for (x = 0; x < 3; x++) {
for (y = 0; y < 3; y++) {
res = 0;
for (z = 0; z < 3; z++) {
res += m[x][z] * matrix[z][y];
}
out[x][y] = res;
}
}
this.a = out[0][0];
this.b = out[1][0];
this.c = out[0][1];
this.d = out[1][1];
this.e = out[0][2];
this.f = out[1][2];
};
/*\
* Matrix.invert
[ method ]
**
* Returns inverted version of the matrix
= (object) @Matrix
\*/
matrixproto.invert = function () {
var me = this,
x = me.a * me.d - me.b * me.c;
return new Matrix(me.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me.f) / x);
};
/*\
* Matrix.clone
[ method ]
**
* Returns copy of the matrix
= (object) @Matrix
\*/
matrixproto.clone = function () {
return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f);
};
/*\
* Matrix.translate
[ method ]
**
* Translate the matrix
> Parameters
- x (number)
- y (number)
\*/
matrixproto.translate = function (x, y) {
this.add(1, 0, 0, 1, x, y);
};
/*\
* Matrix.scale
[ method ]
**
* Scales the matrix
> Parameters
- x (number)
- y (number) #optional
- cx (number) #optional
- cy (number) #optional
\*/
matrixproto.scale = function (x, y, cx, cy) {
y == null && (y = x);
(cx || cy) && this.add(1, 0, 0, 1, cx, cy);
this.add(x, 0, 0, y, 0, 0);
(cx || cy) && this.add(1, 0, 0, 1, -cx, -cy);
};
/*\
* Matrix.rotate
[ method ]
**
* Rotates the matrix
> Parameters
- a (number)
- x (number)
- y (number)
\*/
matrixproto.rotate = function (a, x, y) {
a = R.rad(a);
x = x || 0;
y = y || 0;
var cos = +math.cos(a).toFixed(9),
sin = +math.sin(a).toFixed(9);
this.add(cos, sin, -sin, cos, x, y);
this.add(1, 0, 0, 1, -x, -y);
};
/*\
* Matrix.x
[ method ]
**
* Return x coordinate for given point after transformation described by the matrix. See also @Matrix.y
> Parameters
- x (number)
- y (number)
= (number) x
\*/
matrixproto.x = function (x, y) {
return x * this.a + y * this.c + this.e;
};
/*\
* Matrix.y
[ method ]
**
* Return y coordinate for given point after transformation described by the matrix. See also @Matrix.x
> Parameters
- x (number)
- y (number)
= (number) y
\*/
matrixproto.y = function (x, y) {
return x * this.b + y * this.d + this.f;
};
matrixproto.get = function (i) {
return +this[Str.fromCharCode(97 + i)].toFixed(4);
};
matrixproto.toString = function () {
return R.svg ?
"matrix(" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)].join() + ")" :
[this.get(0), this.get(2), this.get(1), this.get(3), 0, 0].join();
};
matrixproto.toFilter = function () {
return "progid:DXImageTransform.Microsoft.Matrix(M11=" + this.get(0) +
", M12=" + this.get(2) + ", M21=" + this.get(1) + ", M22=" + this.get(3) +
", Dx=" + this.get(4) + ", Dy=" + this.get(5) + ", sizingmethod='auto expand')";
};
matrixproto.offset = function () {
return [this.e.toFixed(4), this.f.toFixed(4)];
};
function norm(a) {
return a[0] * a[0] + a[1] * a[1];
}
function normalize(a) {
var mag = math.sqrt(norm(a));
a[0] && (a[0] /= mag);
a[1] && (a[1] /= mag);
}
/*\
* Matrix.split
[ method ]
**
* Splits matrix into primitive transformations
= (object) in format:
o dx (number) translation by x
o dy (number) translation by y
o scalex (number) scale by x
o scaley (number) scale by y
o shear (number) shear
o rotate (number) rotation in deg
o isSimple (boolean) could it be represented via simple transformations
\*/
matrixproto.split = function () {
var out = {};
// translation
out.dx = this.e;
out.dy = this.f;
// scale and shear
var row = [[this.a, this.c], [this.b, this.d]];
out.scalex = math.sqrt(norm(row[0]));
normalize(row[0]);
out.shear = row[0][0] * row[1][0] + row[0][1] * row[1][1];
row[1] = [row[1][0] - row[0][0] * out.shear, row[1][1] - row[0][1] * out.shear];
out.scaley = math.sqrt(norm(row[1]));
normalize(row[1]);
out.shear /= out.scaley;
// rotation
var sin = -row[0][1],
cos = row[1][1];
if (cos < 0) {
out.rotate = R.deg(math.acos(cos));
if (sin < 0) {
out.rotate = 360 - out.rotate;
}
} else {
out.rotate = R.deg(math.asin(sin));
}
out.isSimple = !+out.shear.toFixed(9) && (out.scalex.toFixed(9) == out.scaley.toFixed(9) || !out.rotate);
out.isSuperSimple = !+out.shear.toFixed(9) && out.scalex.toFixed(9) == out.scaley.toFixed(9) && !out.rotate;
out.noRotation = !+out.shear.toFixed(9) && !out.rotate;
return out;
};
/*\
* Matrix.toTransformString
[ method ]
**
* Return transform string that represents given matrix
= (string) transform string
\*/
matrixproto.toTransformString = function (shorter) {
var s = shorter || this[split]();
if (s.isSimple) {
s.scalex = +s.scalex.toFixed(4);
s.scaley = +s.scaley.toFixed(4);
s.rotate = +s.rotate.toFixed(4);
return (s.dx || s.dy ? "t" + [s.dx, s.dy] : E) +
(s.scalex != 1 || s.scaley != 1 ? "s" + [s.scalex, s.scaley, 0, 0] : E) +
(s.rotate ? "r" + [s.rotate, 0, 0] : E);
} else {
return "m" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)];
}
};
})(Matrix.prototype);
var preventDefault = function () {
this.returnValue = false;
},
preventTouch = function () {
return this.originalEvent.preventDefault();
},
stopPropagation = function () {
this.cancelBubble = true;
},
stopTouch = function () {
return this.originalEvent.stopPropagation();
},
getEventPosition = function (e) {
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft;
return {
x: e.clientX + scrollX,
y: e.clientY + scrollY
};
},
addEvent = (function () {
if (g.doc.addEventListener) {
return function (obj, type, fn, element) {
var f = function (e) {
var pos = getEventPosition(e);
return fn.call(element, e, pos.x, pos.y);
};
obj.addEventListener(type, f, false);
if (supportsTouch && touchMap[type]) {
var _f = function (e) {
var pos = getEventPosition(e),
olde = e;
for (var i = 0, ii = e.targetTouches && e.targetTouches.length; i < ii; i++) {
if (e.targetTouches[i].target == obj) {
e = e.targetTouches[i];
e.originalEvent = olde;
e.preventDefault = preventTouch;
e.stopPropagation = stopTouch;
break;
}
}
return fn.call(element, e, pos.x, pos.y);
};
obj.addEventListener(touchMap[type], _f, false);
}
return function () {
obj.removeEventListener(type, f, false);
if (supportsTouch && touchMap[type])
obj.removeEventListener(touchMap[type], _f, false);
return true;
};
};
} else if (g.doc.attachEvent) {
return function (obj, type, fn, element) {
var f = function (e) {
e = e || g.win.event;
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
x = e.clientX + scrollX,
y = e.clientY + scrollY;
e.preventDefault = e.preventDefault || preventDefault;
e.stopPropagation = e.stopPropagation || stopPropagation;
return fn.call(element, e, x, y);
};
obj.attachEvent("on" + type, f);
var detacher = function () {
obj.detachEvent("on" + type, f);
return true;
};
return detacher;
};
}
})(),
drag = [],
dragMove = function (e) {
var x = e.clientX,
y = e.clientY,
scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
dragi,
j = drag.length;
while (j--) {
dragi = drag[j];
if (supportsTouch && e.touches) {
var i = e.touches.length,
touch;
while (i--) {
touch = e.touches[i];
if (touch.identifier == dragi.el._drag.id) {
x = touch.clientX;
y = touch.clientY;
(e.originalEvent ? e.originalEvent : e).preventDefault();
break;
}
}
} else {
e.preventDefault();
}
var node = dragi.el.node,
o,
next = node.nextSibling,
parent = node.parentNode,
display = node.style.display;
g.win.opera && parent.removeChild(node);
node.style.display = "none";
o = dragi.el.paper.getElementByPoint(x, y);
node.style.display = display;
g.win.opera && (next ? parent.insertBefore(node, next) : parent.appendChild(node));
o && eve("raphael.drag.over." + dragi.el.id, dragi.el, o);
x += scrollX;
y += scrollY;
eve("raphael.drag.move." + dragi.el.id, dragi.move_scope || dragi.el, x - dragi.el._drag.x, y - dragi.el._drag.y, x, y, e);
}
},
dragUp = function (e) {
R.unmousemove(dragMove).unmouseup(dragUp);
var i = drag.length,
dragi;
while (i--) {
dragi = drag[i];
dragi.el._drag = {};
eve("raphael.drag.end." + dragi.el.id, dragi.end_scope || dragi.start_scope || dragi.move_scope || dragi.el, e);
}
drag = [];
},
/*\
* Raphael.el
[ property (object) ]
**
* You can add your own method to elements. This is useful when you want to hack default functionality or
* want to wrap some common transformation or attributes in one method. In difference to canvas methods,
* you can redefine element method at any time. Expending element methods wouldn’t affect set.
> Usage
| Raphael.el.red = function () {
| this.attr({fill: "#f00"});
| };
| // then use it
| paper.circle(100, 100, 20).red();
\*/
elproto = R.el = {};
/*\
* Element.click
[ method ]
**
* Adds event handler for click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unclick
[ method ]
**
* Removes event handler for click for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.dblclick
[ method ]
**
* Adds event handler for double click for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.undblclick
[ method ]
**
* Removes event handler for double click for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.mousedown
[ method ]
**
* Adds event handler for mousedown for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmousedown
[ method ]
**
* Removes event handler for mousedown for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.mousemove
[ method ]
**
* Adds event handler for mousemove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmousemove
[ method ]
**
* Removes event handler for mousemove for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.mouseout
[ method ]
**
* Adds event handler for mouseout for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseout
[ method ]
**
* Removes event handler for mouseout for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.mouseover
[ method ]
**
* Adds event handler for mouseover for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseover
[ method ]
**
* Removes event handler for mouseover for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.mouseup
[ method ]
**
* Adds event handler for mouseup for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.unmouseup
[ method ]
**
* Removes event handler for mouseup for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.touchstart
[ method ]
**
* Adds event handler for touchstart for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchstart
[ method ]
**
* Removes event handler for touchstart for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.touchmove
[ method ]
**
* Adds event handler for touchmove for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchmove
[ method ]
**
* Removes event handler for touchmove for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.touchend
[ method ]
**
* Adds event handler for touchend for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchend
[ method ]
**
* Removes event handler for touchend for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
/*\
* Element.touchcancel
[ method ]
**
* Adds event handler for touchcancel for the element.
> Parameters
- handler (function) handler for the event
= (object) @Element
\*/
/*\
* Element.untouchcancel
[ method ]
**
* Removes event handler for touchcancel for the element.
> Parameters
- handler (function) #optional handler for the event
= (object) @Element
\*/
for (var i = events.length; i--;) {
(function (eventName) {
R[eventName] = elproto[eventName] = function (fn, scope) {
if (R.is(fn, "function")) {
this.events = this.events || [];
this.events.push({name: eventName, f: fn, unbind: addEvent(this.shape || this.node || g.doc, eventName, fn, scope || this)});
}
return this;
};
R["un" + eventName] = elproto["un" + eventName] = function (fn) {
var events = this.events || [],
l = events.length;
while (l--){
if (events[l].name == eventName && (R.is(fn, "undefined") || events[l].f == fn)) {
events[l].unbind();
events.splice(l, 1);
!events.length && delete this.events;
}
}
return this;
};
})(events[i]);
}
/*\
* Element.data
[ method ]
**
* Adds or retrieves given value associated with given key.
**
* See also @Element.removeData
> Parameters
- key (string) key to store data
- value (any) #optional value to store
= (object) @Element
* or, if value is not specified:
= (any) value
* or, if key and value are not specified:
= (object) Key/value pairs for all the data associated with the element.
> Usage
| for (var i = 0, i < 5, i++) {
| paper.circle(10 + 15 * i, 10, 10)
| .attr({fill: "#000"})
| .data("i", i)
| .click(function () {
| alert(this.data("i"));
| });
| }
\*/
elproto.data = function (key, value) {
var data = eldata[this.id] = eldata[this.id] || {};
if (arguments.length == 0) {
return data;
}
if (arguments.length == 1) {
if (R.is(key, "object")) {
for (var i in key) if (key[has](i)) {
this.data(i, key[i]);
}
return this;
}
eve("raphael.data.get." + this.id, this, data[key], key);
return data[key];
}
data[key] = value;
eve("raphael.data.set." + this.id, this, value, key);
return this;
};
/*\
* Element.removeData
[ method ]
**
* Removes value associated with an element by given key.
* If key is not provided, removes all the data of the element.
> Parameters
- key (string) #optional key
= (object) @Element
\*/
elproto.removeData = function (key) {
if (key == null) {
eldata[this.id] = {};
} else {
eldata[this.id] && delete eldata[this.id][key];
}
return this;
};
/*\
* Element.getData
[ method ]
**
* Retrieves the element data
= (object) data
\*/
elproto.getData = function () {
return clone(eldata[this.id] || {});
};
/*\
* Element.hover
[ method ]
**
* Adds event handlers for hover for the element.
> Parameters
- f_in (function) handler for hover in
- f_out (function) handler for hover out
- icontext (object) #optional context for hover in handler
- ocontext (object) #optional context for hover out handler
= (object) @Element
\*/
elproto.hover = function (f_in, f_out, scope_in, scope_out) {
return this.mouseover(f_in, scope_in).mouseout(f_out, scope_out || scope_in);
};
/*\
* Element.unhover
[ method ]
**
* Removes event handlers for hover for the element.
> Parameters
- f_in (function) handler for hover in
- f_out (function) handler for hover out
= (object) @Element
\*/
elproto.unhover = function (f_in, f_out) {
return this.unmouseover(f_in).unmouseout(f_out);
};
var draggable = [];
/*\
* Element.drag
[ method ]
**
* Adds event handlers for drag of the element.
> Parameters
- onmove (function) handler for moving
- onstart (function) handler for drag start
- onend (function) handler for drag end
- mcontext (object) #optional context for moving handler
- scontext (object) #optional context for drag start handler
- econtext (object) #optional context for drag end handler
* Additionally following `drag` events will be triggered: `drag.start.red
”, “green
”, “cornflowerblue
”, etc)#000
”, “#fc0
”, etc)#000000
”, “#bd2300
”)rgb(200, 100, 0)
”)rgb(100%, 175%, 0%)
”)hsb(0.5, 0.25, 1)
”)
* * “Catmull-Rom curveto” is a not standard SVG command and added in 2.0 to make life easier.
* Note: there is a special case when path consist of just three commands: “M10,10R…z”. In this case path will smoothly connects to its beginning.
> Usage
| var c = paper.path("M10 10L90 90");
| // draw a diagonal line:
| // move to 10,10, line to 90,90
* For example of path strings, check out these icons: http://raphaeljs.com/icons/
\*/
paperproto.path = function (pathString) {
pathString && !R.is(pathString, string) && !R.is(pathString[0], array) && (pathString += E);
var out = R._engine.path(R.format[apply](R, arguments), this);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.image
[ method ]
**
* Embeds an image into the surface.
**
> Parameters
**
- src (string) URI of the source image
- x (number) x coordinate position
- y (number) y coordinate position
- width (number) width of the image
- height (number) height of the image
= (object) Raphaël element object with type “image”
**
> Usage
| var c = paper.image("apple.png", 10, 10, 80, 80);
\*/
paperproto.image = function (src, x, y, w, h) {
var out = R._engine.image(this, src || "about:blank", x || 0, y || 0, w || 0, h || 0);
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.text
[ method ]
**
* Draws a text string. If you need line breaks, put “\n” in the string.
**
> Parameters
**
- x (number) x coordinate position
- y (number) y coordinate position
- text (string) The text string to draw
= (object) Raphaël element object with type “text”
**
> Usage
| var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!");
\*/
paperproto.text = function (x, y, text) {
var out = R._engine.text(this, x || 0, y || 0, Str(text));
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Paper.set
[ method ]
**
* Creates array-like object to keep and operate several elements at once.
* Warning: it doesn’t create any elements for itself in the page, it just groups existing elements.
* Sets act as pseudo elements — all methods available to an element can be used on a set.
= (object) array-like object that represents set of elements
**
> Usage
| var st = paper.set();
| st.push(
| paper.circle(10, 10, 5),
| paper.circle(30, 10, 5)
| );
| st.attr({fill: "red"}); // changes the fill of both circles
\*/
paperproto.set = function (itemsArray) {
!R.is(itemsArray, "array") && (itemsArray = Array.prototype.splice.call(arguments, 0, arguments.length));
var out = new Set(itemsArray);
this.__set__ && this.__set__.push(out);
out["paper"] = this;
out["type"] = "set";
return out;
};
/*\
* Paper.setStart
[ method ]
**
* Creates @Paper.set. All elements that will be created after calling this method and before calling
* @Paper.setFinish will be added to the set.
**
> Usage
| paper.setStart();
| paper.circle(10, 10, 5),
| paper.circle(30, 10, 5)
| var st = paper.setFinish();
| st.attr({fill: "red"}); // changes the fill of both circles
\*/
paperproto.setStart = function (set) {
this.__set__ = set || this.set();
};
/*\
* Paper.setFinish
[ method ]
**
* See @Paper.setStart. This method finishes catching and returns resulting set.
**
= (object) set
\*/
paperproto.setFinish = function (set) {
var out = this.__set__;
delete this.__set__;
return out;
};
/*\
* Paper.getSize
[ method ]
**
* Obtains current paper actual size.
**
= (object)
\*/
paperproto.getSize = function () {
var container = this.canvas.parentNode;
return {
width: container.offsetWidth,
height: container.offsetHeight
};
};
/*\
* Paper.setSize
[ method ]
**
* If you need to change dimensions of the canvas call this method
**
> Parameters
**
- width (number) new width of the canvas
- height (number) new height of the canvas
\*/
paperproto.setSize = function (width, height) {
return R._engine.setSize.call(this, width, height);
};
/*\
* Paper.setViewBox
[ method ]
**
* Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by
* specifying new boundaries.
**
> Parameters
**
- x (number) new x position, default is `0`
- y (number) new y position, default is `0`
- w (number) new width of the canvas
- h (number) new height of the canvas
- fit (boolean) `true` if you want graphics to fit into new boundary box
\*/
paperproto.setViewBox = function (x, y, w, h, fit) {
return R._engine.setViewBox.call(this, x, y, w, h, fit);
};
/*\
* Paper.top
[ property ]
**
* Points to the topmost element on the paper
\*/
/*\
* Paper.bottom
[ property ]
**
* Points to the bottom element on the paper
\*/
paperproto.top = paperproto.bottom = null;
/*\
* Paper.raphael
[ property ]
**
* Points to the @Raphael object/function
\*/
paperproto.raphael = R;
var getOffset = function (elem) {
var box = elem.getBoundingClientRect(),
doc = elem.ownerDocument,
body = doc.body,
docElem = doc.documentElement,
clientTop = docElem.clientTop || body.clientTop || 0, clientLeft = docElem.clientLeft || body.clientLeft || 0,
top = box.top + (g.win.pageYOffset || docElem.scrollTop || body.scrollTop ) - clientTop,
left = box.left + (g.win.pageXOffset || docElem.scrollLeft || body.scrollLeft) - clientLeft;
return {
y: top,
x: left
};
};
/*\
* Paper.getElementByPoint
[ method ]
**
* Returns you topmost element under given point.
**
= (object) Raphaël element object
> Parameters
**
- x (number) x coordinate from the top left corner of the window
- y (number) y coordinate from the top left corner of the window
> Usage
| paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"});
\*/
paperproto.getElementByPoint = function (x, y) {
var paper = this,
svg = paper.canvas,
target = g.doc.elementFromPoint(x, y);
if (g.win.opera && target.tagName == "svg") {
var so = getOffset(svg),
sr = svg.createSVGRect();
sr.x = x - so.x;
sr.y = y - so.y;
sr.width = sr.height = 1;
var hits = svg.getIntersectionList(sr, null);
if (hits.length) {
target = hits[hits.length - 1];
}
}
if (!target) {
return null;
}
while (target.parentNode && target != svg.parentNode && !target.raphael) {
target = target.parentNode;
}
target == paper.canvas.parentNode && (target = svg);
target = target && target.raphael ? paper.getById(target.raphaelid) : null;
return target;
};
/*\
* Paper.getElementsByBBox
[ method ]
**
* Returns set of elements that have an intersecting bounding box
**
> Parameters
**
- bbox (object) bbox to check with
= (object) @Set
\*/
paperproto.getElementsByBBox = function (bbox) {
var set = this.set();
this.forEach(function (el) {
if (R.isBBoxIntersect(el.getBBox(), bbox)) {
set.push(el);
}
});
return set;
};
/*\
* Paper.getById
[ method ]
**
* Returns you element by its internal ID.
**
> Parameters
**
- id (number) id
= (object) Raphaël element object
\*/
paperproto.getById = function (id) {
var bot = this.bottom;
while (bot) {
if (bot.id == id) {
return bot;
}
bot = bot.next;
}
return null;
};
/*\
* Paper.forEach
[ method ]
**
* Executes given function for each element on the paper
*
* If callback function returns `false` it will stop loop running.
**
> Parameters
**
- callback (function) function to run
- thisArg (object) context object for the callback
= (object) Paper object
> Usage
| paper.forEach(function (el) {
| el.attr({ stroke: "blue" });
| });
\*/
paperproto.forEach = function (callback, thisArg) {
var bot = this.bottom;
while (bot) {
if (callback.call(thisArg, bot) === false) {
return this;
}
bot = bot.next;
}
return this;
};
/*\
* Paper.getElementsByPoint
[ method ]
**
* Returns set of elements that have common point inside
**
> Parameters
**
- x (number) x coordinate of the point
- y (number) y coordinate of the point
= (object) @Set
\*/
paperproto.getElementsByPoint = function (x, y) {
var set = this.set();
this.forEach(function (el) {
if (el.isPointInside(x, y)) {
set.push(el);
}
});
return set;
};
function x_y() {
return this.x + S + this.y;
}
function x_y_w_h() {
return this.x + S + this.y + S + this.width + " \xd7 " + this.height;
}
/*\
* Element.isPointInside
[ method ]
**
* Determine if given point is inside this element’s shape
**
> Parameters
**
- x (number) x coordinate of the point
- y (number) y coordinate of the point
= (boolean) `true` if point inside the shape
\*/
elproto.isPointInside = function (x, y) {
var rp = this.realPath = getPath[this.type](this);
if (this.attr('transform') && this.attr('transform').length) {
rp = R.transformPath(rp, this.attr('transform'));
}
return R.isPointInsidePath(rp, x, y);
};
/*\
* Element.getBBox
[ method ]
**
* Return bounding box for a given element
**
> Parameters
**
- isWithoutTransform (boolean) flag, `true` if you want to have bounding box before transformations. Default is `false`.
= (object) Bounding box object:
o {
o x: (number) top left corner x
o y: (number) top left corner y
o x2: (number) bottom right corner x
o y2: (number) bottom right corner y
o width: (number) width
o height: (number) height
o }
\*/
elproto.getBBox = function (isWithoutTransform) {
if (this.removed) {
return {};
}
var _ = this._;
if (isWithoutTransform) {
if (_.dirty || !_.bboxwt) {
this.realPath = getPath[this.type](this);
_.bboxwt = pathDimensions(this.realPath);
_.bboxwt.toString = x_y_w_h;
_.dirty = 0;
}
return _.bboxwt;
}
if (_.dirty || _.dirtyT || !_.bbox) {
if (_.dirty || !this.realPath) {
_.bboxwt = 0;
this.realPath = getPath[this.type](this);
}
_.bbox = pathDimensions(mapPath(this.realPath, this.matrix));
_.bbox.toString = x_y_w_h;
_.dirty = _.dirtyT = 0;
}
return _.bbox;
};
/*\
* Element.clone
[ method ]
**
= (object) clone of a given element
**
\*/
elproto.clone = function () {
if (this.removed) {
return null;
}
var out = this.paper[this.type]().attr(this.attr());
this.__set__ && this.__set__.push(out);
return out;
};
/*\
* Element.glow
[ method ]
**
* Return set of elements that create glow-like effect around given element. See @Paper.set.
*
* Note: Glow is not connected to the element. If you change element attributes it won’t adjust itself.
**
> Parameters
**
- glow (object) #optional parameters object with all properties optional:
o {
o width (number) size of the glow, default is `10`
o fill (boolean) will it be filled, default is `false`
o opacity (number) opacity, default is `0.5`
o offsetx (number) horizontal offset, default is `0`
o offsety (number) vertical offset, default is `0`
o color (string) glow colour, default is `black`
o }
= (object) @Paper.set of elements that represents glow
\*/
elproto.glow = function (glow) {
if (this.type == "text") {
return null;
}
glow = glow || {};
var s = {
width: (glow.width || 10) + (+this.attr("stroke-width") || 1),
fill: glow.fill || false,
opacity: glow.opacity == null ? .5 : glow.opacity,
offsetx: glow.offsetx || 0,
offsety: glow.offsety || 0,
color: glow.color || "#000"
},
c = s.width / 2,
r = this.paper,
out = r.set(),
path = this.realPath || getPath[this.type](this);
path = this.matrix ? mapPath(path, this.matrix) : path;
for (var i = 1; i < c + 1; i++) {
out.push(r.path(path).attr({
stroke: s.color,
fill: s.fill ? s.color : "none",
"stroke-linejoin": "round",
"stroke-linecap": "round",
"stroke-width": +(s.width / c * i).toFixed(3),
opacity: +(s.opacity / c).toFixed(3)
}));
}
return out.insertBefore(this).translate(s.offsetx, s.offsety);
};
var curveslengths = {},
getPointAtSegmentLength = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length) {
if (length == null) {
return bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y);
} else {
return R.findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length));
}
},
getLengthFactory = function (istotal, subpath) {
return function (path, length, onlystart) {
path = path2curve(path);
var x, y, p, l, sp = "", subpaths = {}, point,
len = 0;
for (var i = 0, ii = path.length; i < ii; i++) {
p = path[i];
if (p[0] == "M") {
x = +p[1];
y = +p[2];
} else {
l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
if (len + l > length) {
if (subpath && !subpaths.start) {
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
sp += ["C" + point.start.x, point.start.y, point.m.x, point.m.y, point.x, point.y];
if (onlystart) {return sp;}
subpaths.start = sp;
sp = ["M" + point.x, point.y + "C" + point.n.x, point.n.y, point.end.x, point.end.y, p[5], p[6]].join();
len += l;
x = +p[5];
y = +p[6];
continue;
}
if (!istotal && !subpath) {
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
return {x: point.x, y: point.y, alpha: point.alpha};
}
}
len += l;
x = +p[5];
y = +p[6];
}
sp += p.shift() + p;
}
subpaths.end = sp;
point = istotal ? len : subpath ? subpaths : R.findDotsAtSegment(x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1);
point.alpha && (point = {x: point.x, y: point.y, alpha: point.alpha});
return point;
};
};
var getTotalLength = getLengthFactory(1),
getPointAtLength = getLengthFactory(),
getSubpathsAtLength = getLengthFactory(0, 1);
/*\
* Raphael.getTotalLength
[ method ]
**
* Returns length of the given path in pixels.
**
> Parameters
**
- path (string) SVG path string.
**
= (number) length.
\*/
R.getTotalLength = getTotalLength;
/*\
* Raphael.getPointAtLength
[ method ]
**
* Return coordinates of the point located at the given length on the given path.
**
> Parameters
**
- path (string) SVG path string
- length (number)
**
= (object) representation of the point:
o {
o x: (number) x coordinate
o y: (number) y coordinate
o alpha: (number) angle of derivative
o }
\*/
R.getPointAtLength = getPointAtLength;
/*\
* Raphael.getSubpath
[ method ]
**
* Return subpath of a given path from given length to given length.
**
> Parameters
**
- path (string) SVG path string
- from (number) position of the start of the segment
- to (number) position of the end of the segment
**
= (string) pathstring for the segment
\*/
R.getSubpath = function (path, from, to) {
if (this.getTotalLength(path) - to < 1e-6) {
return getSubpathsAtLength(path, from).end;
}
var a = getSubpathsAtLength(path, to, 1);
return from ? getSubpathsAtLength(a, from).end : a;
};
/*\
* Element.getTotalLength
[ method ]
**
* Returns length of the path in pixels. Only works for element of “path” type.
= (number) length.
\*/
elproto.getTotalLength = function () {
var path = this.getPath();
if (!path) {
return;
}
if (this.node.getTotalLength) {
return this.node.getTotalLength();
}
return getTotalLength(path);
};
/*\
* Element.getPointAtLength
[ method ]
**
* Return coordinates of the point located at the given length on the given path. Only works for element of “path” type.
**
> Parameters
**
- length (number)
**
= (object) representation of the point:
o {
o x: (number) x coordinate
o y: (number) y coordinate
o alpha: (number) angle of derivative
o }
\*/
elproto.getPointAtLength = function (length) {
var path = this.getPath();
if (!path) {
return;
}
return getPointAtLength(path, length);
};
/*\
* Element.getPath
[ method ]
**
* Returns path of the element. Only works for elements of “path” type and simple elements like circle.
= (object) path
**
\*/
elproto.getPath = function () {
var path,
getPath = R._getPath[this.type];
if (this.type == "text" || this.type == "set") {
return;
}
if (getPath) {
path = getPath(this);
}
return path;
};
/*\
* Element.getSubpath
[ method ]
**
* Return subpath of a given element from given length to given length. Only works for element of “path” type.
**
> Parameters
**
- from (number) position of the start of the segment
- to (number) position of the end of the segment
**
= (string) pathstring for the segment
\*/
elproto.getSubpath = function (from, to) {
var path = this.getPath();
if (!path) {
return;
}
return R.getSubpath(path, from, to);
};
/*\
* Raphael.easing_formulas
[ property ]
**
* Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing:
#
# Command Name Parameters
# M moveto (x y)+
# Z closepath (none)
# L lineto (x y)+
# H horizontal lineto x+
# V vertical lineto y+
# C curveto (x1 y1 x2 y2 x y)+
# S smooth curveto (x2 y2 x y)+
# Q quadratic Bézier curveto (x1 y1 x y)+
# T smooth quadratic Bézier curveto (x y)+
# A elliptical arc (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ R Catmull-Rom curveto* x1 y1 (x y)+
#
#