export default /* glsl */`
uniform vec3 diffuse;
uniform float opacity;
#include
#include
#include
#include
#include
#include
#include
void main() {
#include
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include
#include
#include
#include
outgoingLight = diffuseColor.rgb;
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include
#include
#include
}
`;