/*
* FCKeditor - The text editor for Internet - http://www.fckeditor.net
* Copyright (C) 2003-2009 Frederico Caldeira Knabben
*
* == BEGIN LICENSE ==
*
* Licensed under the terms of any of the following licenses at your
* choice:
*
* - GNU General Public License Version 2 or later (the "GPL")
* http://www.gnu.org/licenses/gpl.html
*
* - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
* http://www.gnu.org/licenses/lgpl.html
*
* - Mozilla Public License Version 1.1 or later (the "MPL")
* http://www.mozilla.org/MPL/MPL-1.1.html
*
* == END LICENSE ==
*
* This class can be used to interate through nodes inside a range.
*
* During interation, the provided range can become invalid, due to document
* mutations, so CreateBookmark() used to restore it after processing, if
* needed.
*/
var FCKDomRangeIterator = function( range )
{
/**
* The FCKDomRange object that marks the interation boundaries.
*/
this.Range = range ;
/**
* Indicates that
elements must be used as paragraph boundaries.
*/
this.ForceBrBreak = false ;
/**
* Guarantees that the iterator will always return "real" block elements.
* If "false", elements like
, and | are returned. If "true", a
* dedicated block element block element will be created inside those
* elements to hold the selected content.
*/
this.EnforceRealBlocks = false ;
}
FCKDomRangeIterator.CreateFromSelection = function( targetWindow )
{
var range = new FCKDomRange( targetWindow ) ;
range.MoveToSelection() ;
return new FCKDomRangeIterator( range ) ;
}
FCKDomRangeIterator.prototype =
{
/**
* Get the next paragraph element. It automatically breaks the document
* when necessary to generate block elements for the paragraphs.
*/
GetNextParagraph : function()
{
// The block element to be returned.
var block ;
// The range object used to identify the paragraph contents.
var range ;
// Indicated that the current element in the loop is the last one.
var isLast ;
// Instructs to cleanup remaining BRs.
var removePreviousBr ;
var removeLastBr ;
var boundarySet = this.ForceBrBreak ? FCKListsLib.ListBoundaries : FCKListsLib.BlockBoundaries ;
// This is the first iteration. Let's initialize it.
if ( !this._LastNode )
{
var range = this.Range.Clone() ;
range.Expand( this.ForceBrBreak ? 'list_contents' : 'block_contents' ) ;
this._NextNode = range.GetTouchedStartNode() ;
this._LastNode = range.GetTouchedEndNode() ;
// Let's reuse this variable.
range = null ;
}
var currentNode = this._NextNode ;
var lastNode = this._LastNode ;
this._NextNode = null ;
while ( currentNode )
{
// closeRange indicates that a paragraph boundary has been found,
// so the range can be closed.
var closeRange = false ;
// includeNode indicates that the current node is good to be part
// of the range. By default, any non-element node is ok for it.
var includeNode = ( currentNode.nodeType != 1 ) ;
var continueFromSibling = false ;
// If it is an element node, let's check if it can be part of the
// range.
if ( !includeNode )
{
var nodeName = currentNode.nodeName.toLowerCase() ;
if ( boundarySet[ nodeName ] && ( !FCKBrowserInfo.IsIE || currentNode.scopeName == 'HTML' ) )
{
// boundaries must be part of the range. It will
// happen only if ForceBrBreak.
if ( nodeName == 'br' )
includeNode = true ;
else if ( !range && currentNode.childNodes.length == 0 && nodeName != 'hr' )
{
// If we have found an empty block, and haven't started
// the range yet, it means we must return this block.
block = currentNode ;
isLast = currentNode == lastNode ;
break ;
}
// The range must finish right before the boundary,
// including possibly skipped empty spaces. (#1603)
if ( range )
{
range.SetEnd( currentNode, 3, true ) ;
// The found boundary must be set as the next one at this
// point. (#1717)
if ( nodeName != 'br' )
this._NextNode = FCKDomTools.GetNextSourceNode( currentNode, true, null, lastNode ) || currentNode ;
}
closeRange = true ;
}
else
{
// If we have child nodes, let's check them.
if ( currentNode.firstChild )
{
// If we don't have a range yet, let's start it.
if ( !range )
{
range = new FCKDomRange( this.Range.Window ) ;
range.SetStart( currentNode, 3, true ) ;
}
currentNode = currentNode.firstChild ;
continue ;
}
includeNode = true ;
}
}
else if ( currentNode.nodeType == 3 )
{
// Ignore normal whitespaces (i.e. not including or
// other unicode whitespaces) before/after a block node.
if ( /^[\r\n\t ]+$/.test( currentNode.nodeValue ) )
includeNode = false ;
}
// The current node is good to be part of the range and we are
// starting a new range, initialize it first.
if ( includeNode && !range )
{
range = new FCKDomRange( this.Range.Window ) ;
range.SetStart( currentNode, 3, true ) ;
}
// The last node has been found.
isLast = ( ( !closeRange || includeNode ) && currentNode == lastNode ) ;
// isLast = ( currentNode == lastNode && ( currentNode.nodeType != 1 || currentNode.childNodes.length == 0 ) ) ;
// If we are in an element boundary, let's check if it is time
// to close the range, otherwise we include the parent within it.
if ( range && !closeRange )
{
while ( !currentNode.nextSibling && !isLast )
{
var parentNode = currentNode.parentNode ;
if ( boundarySet[ parentNode.nodeName.toLowerCase() ] )
{
closeRange = true ;
isLast = isLast || ( parentNode == lastNode ) ;
break ;
}
currentNode = parentNode ;
includeNode = true ;
isLast = ( currentNode == lastNode ) ;
continueFromSibling = true ;
}
}
// Now finally include the node.
if ( includeNode )
range.SetEnd( currentNode, 4, true ) ;
// We have found a block boundary. Let's close the range and move out of the
// loop.
if ( ( closeRange || isLast ) && range )
{
range._UpdateElementInfo() ;
if ( range.StartNode == range.EndNode
&& range.StartNode.parentNode == range.StartBlockLimit
&& range.StartNode.getAttribute && range.StartNode.getAttribute( '_fck_bookmark' ) )
range = null ;
else
break ;
}
if ( isLast )
break ;
currentNode = FCKDomTools.GetNextSourceNode( currentNode, continueFromSibling, null, lastNode ) ;
}
// Now, based on the processed range, look for (or create) the block to be returned.
if ( !block )
{
// If no range has been found, this is the end.
if ( !range )
{
this._NextNode = null ;
return null ;
}
block = range.StartBlock ;
if ( !block
&& !this.EnforceRealBlocks
&& range.StartBlockLimit.nodeName.IEquals( 'DIV', 'TH', 'TD' )
&& range.CheckStartOfBlock()
&& range.CheckEndOfBlock() )
{
block = range.StartBlockLimit ;
}
else if ( !block || ( this.EnforceRealBlocks && block.nodeName.toLowerCase() == 'li' ) )
{
// Create the fixed block.
block = this.Range.Window.document.createElement( FCKConfig.EnterMode == 'p' ? 'p' : 'div' ) ;
// Move the contents of the temporary range to the fixed block.
range.ExtractContents().AppendTo( block ) ;
FCKDomTools.TrimNode( block ) ;
// Insert the fixed block into the DOM.
range.InsertNode( block ) ;
removePreviousBr = true ;
removeLastBr = true ;
}
else if ( block.nodeName.toLowerCase() != 'li' )
{
// If the range doesn't includes the entire contents of the
// block, we must split it, isolating the range in a dedicated
// block.
if ( !range.CheckStartOfBlock() || !range.CheckEndOfBlock() )
{
// The resulting block will be a clone of the current one.
block = block.cloneNode( false ) ;
// Extract the range contents, moving it to the new block.
range.ExtractContents().AppendTo( block ) ;
FCKDomTools.TrimNode( block ) ;
// Split the block. At this point, the range will be in the
// right position for our intents.
var splitInfo = range.SplitBlock() ;
removePreviousBr = !splitInfo.WasStartOfBlock ;
removeLastBr = !splitInfo.WasEndOfBlock ;
// Insert the new block into the DOM.
range.InsertNode( block ) ;
}
}
else if ( !isLast )
{
// LIs are returned as is, with all their children (due to the
// nested lists). But, the next node is the node right after
// the current range, which could be an child (nested
// lists) or the next sibling .
this._NextNode = block == lastNode ? null : FCKDomTools.GetNextSourceNode( range.EndNode, true, null, lastNode ) ;
return block ;
}
}
if ( removePreviousBr )
{
var previousSibling = block.previousSibling ;
if ( previousSibling && previousSibling.nodeType == 1 )
{
if ( previousSibling.nodeName.toLowerCase() == 'br' )
previousSibling.parentNode.removeChild( previousSibling ) ;
else if ( previousSibling.lastChild && previousSibling.lastChild.nodeName.IEquals( 'br' ) )
previousSibling.removeChild( previousSibling.lastChild ) ;
}
}
if ( removeLastBr )
{
var lastChild = block.lastChild ;
if ( lastChild && lastChild.nodeType == 1 && lastChild.nodeName.toLowerCase() == 'br' )
block.removeChild( lastChild ) ;
}
// Get a reference for the next element. This is important because the
// above block can be removed or changed, so we can rely on it for the
// next interation.
if ( !this._NextNode )
this._NextNode = ( isLast || block == lastNode ) ? null : FCKDomTools.GetNextSourceNode( block, true, null, lastNode ) ;
return block ;
}
} ;
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