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import { WebGLExtensions } from './WebGLExtensions';
import { WebGLState } from './WebGLState';
import { WebGLProperties } from './WebGLProperties';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLUtils } from './WebGLUtils';
import { WebGLInfo } from './WebGLInfo';
export class WebGLTextures {
constructor(
gl: WebGLRenderingContext,
extensions: WebGLExtensions,
state: WebGLState,
properties: WebGLProperties,
capabilities: WebGLCapabilities,
utils: WebGLUtils,
info: WebGLInfo
);
allocateTextureUnit(): void;
resetTextureUnits(): void;
setTexture2D( texture: any, slot: number ): void;
setTexture2DArray( texture: any, slot: number ): void;
setTexture3D( texture: any, slot: number ): void;
setTextureCube( texture: any, slot: number ): void;
setTextureCubeDynamic( texture: any, slot: number ): void;
setupRenderTarget( renderTarget: any ): void;
updateRenderTargetMipmap( renderTarget: any ): void;
updateMultisampleRenderTarget( renderTarget: any ): void;
safeSetTexture2D( texture: any, slot: number ): void;
safeSetTextureCube( texture: any, slot: number ): void;
}