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import { WebGLRenderer } from './../WebGLRenderer';
import { WebGLProgram } from './WebGLProgram';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLExtensions } from './WebGLExtensions';
import { Material } from './../../materials/Material';
import { Scene } from './../../scenes/Scene';
export class WebGLPrograms {
constructor( renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities );
programs: WebGLProgram[];
getParameters(
material: Material,
lights: object[],
shadows: object[],
scene: Scene,
nClipPlanes: number,
nClipIntersection: number,
object: any
): any;
getProgramCacheKey( parameters: any ): string;
acquireProgram(
parameters: any,
cacheKey: string
): WebGLProgram;
releaseProgram( program: WebGLProgram ): void;
}