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export class WebGLLights {
constructor( gl: WebGLRenderingContext, properties: any, info: any );
state: {
version: number;
hash: {
directionalLength: number;
pointLength: number;
spotLength: number;
rectAreaLength: number;
hemiLength: number;
numDirectionalShadows: number;
numPointShadows: number;
numSpotShadows: number;
};
ambient: Array<number>;
probe: Array<any>;
directional: Array<any>;
directionalShadow: Array<any>;
directionalShadowMap: Array<any>;
directionalShadowMatrix: Array<any>;
spot: Array<any>;
spotShadow: Array<any>;
spotShadowMap: Array<any>;
spotShadowMatrix: Array<any>;
rectArea: Array<any>;
point: Array<any>;
pointShadow: Array<any>;
pointShadowMap: Array<any>;
pointShadowMatrix: Array<any>;
hemi: Array<any>;
};
get( light: any ): any;
setup( lights: any, shadows: any, camera: any ): void;
}