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import {
WebGLRenderTarget,
WebGLRenderTargetOptions,
} from './WebGLRenderTarget';
export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
constructor(
width: number,
height: number,
options?: WebGLRenderTargetOptions
);
readonly isWebGLMultisampleRenderTarget: true;
/**
* Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.
*/
samples: number;
}