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import { Vector2 } from './../math/Vector2';
import { Raycaster } from './../core/Raycaster';
import { Object3D } from './../core/Object3D';
import { Intersection } from '../core/Raycaster';
import { SpriteMaterial } from '../materials/Materials';
import { BufferGeometry } from '../core/BufferGeometry';
export class Sprite extends Object3D {
constructor( material?: SpriteMaterial );
type: 'Sprite';
readonly isSprite: true;
geometry: BufferGeometry;
material: SpriteMaterial;
center: Vector2;
raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
copy( source: this ): this;
}