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Current File : /var/www/hkosl.com/3dweb/src/objects/SkinnedMesh.d.ts
import { Geometry } from './../core/Geometry';
import { Material } from './../materials/Material';
import { Matrix4 } from './../math/Matrix4';
import { Skeleton } from './Skeleton';
import { Mesh } from './Mesh';
import { BufferGeometry } from '../core/BufferGeometry';

export class SkinnedMesh extends Mesh {

	constructor(
		geometry?: Geometry | BufferGeometry,
		material?: Material | Material[],
		useVertexTexture?: boolean
	);

	bindMode: string;
	bindMatrix: Matrix4;
	bindMatrixInverse: Matrix4;
	skeleton: Skeleton;
	readonly isSkinnedMesh: true;

	bind( skeleton: Skeleton, bindMatrix?: Matrix4 ): void;
	pose(): void;
	normalizeSkinWeights(): void;
	updateMatrixWorld( force?: boolean ): void;

}

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