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import { Bone } from './Bone';
import { Matrix4 } from './../math/Matrix4';
import { DataTexture } from './../textures/DataTexture';
export class Skeleton {
constructor( bones: Bone[], boneInverses?: Matrix4[] );
/**
* @deprecated This property has been removed completely.
*/
useVertexTexture: boolean;
bones: Bone[];
boneMatrices: Float32Array;
boneTexture: undefined | DataTexture;
boneInverses: Matrix4[];
calculateInverses( bone: Bone ): void;
pose(): void;
update(): void;
clone(): Skeleton;
getBoneByName( name: string ): undefined | Bone;
dispose() :void ;
}