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import { Object3D } from './../core/Object3D';
import { Raycaster } from './../core/Raycaster';
import { Camera } from './../cameras/Camera';
import { Intersection } from '../core/Raycaster';
export class LOD extends Object3D {
constructor();
type: 'LOD';
levels: { distance: number; object: Object3D }[];
autoUpdate: boolean;
readonly isLOD: true;
addLevel( object: Object3D, distance?: number ): this;
getCurrentLevel(): number;
getObjectForDistance( distance: number ): Object3D | null;
raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
update( camera: Camera ): void;
toJSON( meta: any ): any;
/**
* @deprecated Use {@link LOD#levels .levels} instead.
*/
objects: any[];
}