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import { Plane } from './Plane';
import { Matrix4 } from './Matrix4';
import { Object3D } from './../core/Object3D';
import { Sprite } from './../objects/Sprite';
import { Sphere } from './Sphere';
import { Box3 } from './Box3';
import { Vector3 } from './Vector3';
/**
* Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.
*/
export class Frustum {
constructor(
p0?: Plane,
p1?: Plane,
p2?: Plane,
p3?: Plane,
p4?: Plane,
p5?: Plane
);
/**
* Array of 6 vectors.
*/
planes: Plane[];
set(
p0: Plane,
p1: Plane,
p2: Plane,
p3: Plane,
p4: Plane,
p5: Plane
): Frustum;
clone(): this;
copy( frustum: Frustum ): this;
setFromProjectionMatrix( m: Matrix4 ): this;
intersectsObject( object: Object3D ): boolean;
intersectsSprite( sprite: Sprite ): boolean;
intersectsSphere( sphere: Sphere ): boolean;
intersectsBox( box: Box3 ): boolean;
containsPoint( point: Vector3 ): boolean;
}