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import { Matrix4 } from './Matrix4';
import { Quaternion } from './Quaternion';
import { Vector3 } from './Vector3';
export class Euler {
constructor( x?: number, y?: number, z?: number, order?: string );
x: number;
y: number;
z: number;
order: string;
readonly isEuler: true;
_onChangeCallback: Function;
set( x: number, y: number, z: number, order?: string ): Euler;
clone(): this;
copy( euler: Euler ): this;
setFromRotationMatrix( m: Matrix4, order?: string ): Euler;
setFromQuaternion( q: Quaternion, order?: string ): Euler;
setFromVector3( v: Vector3, order?: string ): Euler;
reorder( newOrder: string ): Euler;
equals( euler: Euler ): boolean;
fromArray( xyzo: any[] ): Euler;
toArray( array?: number[], offset?: number ): number[];
toVector3( optionalResult?: Vector3 ): Vector3;
_onChange( callback: Function ): this;
static RotationOrders: string[];
static DefaultOrder: string;
}