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import { Vector2 } from '../math/Vector2.js';
import { MeshStandardMaterial } from './MeshStandardMaterial.js';
import { Color } from '../math/Color.js';
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
* clearcoat: <float>,
* clearcoatMap: new THREE.Texture( <Image> ),
* clearcoatRoughness: <float>,
* clearcoatRoughnessMap: new THREE.Texture( <Image> ),
* clearcoatNormalScale: <Vector2>,
* clearcoatNormalMap: new THREE.Texture( <Image> ),
*
* reflectivity: <float>,
*
* sheen: <Color>,
*
* transparency: <float>
* }
*/
function MeshPhysicalMaterial( parameters ) {
MeshStandardMaterial.call( this );
this.defines = {
'STANDARD': '',
'PHYSICAL': ''
};
this.type = 'MeshPhysicalMaterial';
this.clearcoat = 0.0;
this.clearcoatMap = null;
this.clearcoatRoughness = 0.0;
this.clearcoatRoughnessMap = null;
this.clearcoatNormalScale = new Vector2( 1, 1 );
this.clearcoatNormalMap = null;
this.reflectivity = 0.5; // maps to F0 = 0.04
this.sheen = null; // null will disable sheen bsdf
this.transparency = 0.0;
this.setValues( parameters );
}
MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
MeshPhysicalMaterial.prototype.copy = function ( source ) {
MeshStandardMaterial.prototype.copy.call( this, source );
this.defines = {
'STANDARD': '',
'PHYSICAL': ''
};
this.clearcoat = source.clearcoat;
this.clearcoatMap = source.clearcoatMap;
this.clearcoatRoughness = source.clearcoatRoughness;
this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
this.clearcoatNormalMap = source.clearcoatNormalMap;
this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
this.reflectivity = source.reflectivity;
if ( source.sheen ) {
this.sheen = ( this.sheen || new Color() ).copy( source.sheen );
} else {
this.sheen = null;
}
this.transparency = source.transparency;
return this;
};
export { MeshPhysicalMaterial };