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import { Color } from './../math/Color';
import { LightShadow } from './LightShadow';
import { Object3D } from './../core/Object3D';
// Lights //////////////////////////////////////////////////////////////////////////////////
/**
* Abstract base class for lights.
*/
export class Light extends Object3D {
constructor( hex?: number | string, intensity?: number );
color: Color;
intensity: number;
readonly isLight: true;
receiveShadow: boolean;
shadow: LightShadow;
/**
* @deprecated Use shadow.camera.fov instead.
*/
shadowCameraFov: any;
/**
* @deprecated Use shadow.camera.left instead.
*/
shadowCameraLeft: any;
/**
* @deprecated Use shadow.camera.right instead.
*/
shadowCameraRight: any;
/**
* @deprecated Use shadow.camera.top instead.
*/
shadowCameraTop: any;
/**
* @deprecated Use shadow.camera.bottom instead.
*/
shadowCameraBottom: any;
/**
* @deprecated Use shadow.camera.near instead.
*/
shadowCameraNear: any;
/**
* @deprecated Use shadow.camera.far instead.
*/
shadowCameraFar: any;
/**
* @deprecated Use shadow.bias instead.
*/
shadowBias: any;
/**
* @deprecated Use shadow.mapSize.width instead.
*/
shadowMapWidth: any;
/**
* @deprecated Use shadow.mapSize.height instead.
*/
shadowMapHeight: any;
}