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Current File : /var/www/hkosl.com/3dweb/src/helpers/SpotLightHelper.js
/**
 * @author alteredq / http://alteredqualia.com/
 * @author mrdoob / http://mrdoob.com/
 * @author WestLangley / http://github.com/WestLangley
 */

import { Vector3 } from '../math/Vector3.js';
import { Object3D } from '../core/Object3D.js';
import { LineSegments } from '../objects/LineSegments.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';

var _vector = new Vector3();

function SpotLightHelper( light, color ) {

	Object3D.call( this );

	this.light = light;
	this.light.updateMatrixWorld();

	this.matrix = light.matrixWorld;
	this.matrixAutoUpdate = false;

	this.color = color;

	var geometry = new BufferGeometry();

	var positions = [
		0, 0, 0, 	0, 0, 1,
		0, 0, 0, 	1, 0, 1,
		0, 0, 0,	- 1, 0, 1,
		0, 0, 0, 	0, 1, 1,
		0, 0, 0, 	0, - 1, 1
	];

	for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {

		var p1 = ( i / l ) * Math.PI * 2;
		var p2 = ( j / l ) * Math.PI * 2;

		positions.push(
			Math.cos( p1 ), Math.sin( p1 ), 1,
			Math.cos( p2 ), Math.sin( p2 ), 1
		);

	}

	geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );

	var material = new LineBasicMaterial( { fog: false, toneMapped: false } );

	this.cone = new LineSegments( geometry, material );
	this.add( this.cone );

	this.update();

}

SpotLightHelper.prototype = Object.create( Object3D.prototype );
SpotLightHelper.prototype.constructor = SpotLightHelper;

SpotLightHelper.prototype.dispose = function () {

	this.cone.geometry.dispose();
	this.cone.material.dispose();

};

SpotLightHelper.prototype.update = function () {

	this.light.updateMatrixWorld();

	var coneLength = this.light.distance ? this.light.distance : 1000;
	var coneWidth = coneLength * Math.tan( this.light.angle );

	this.cone.scale.set( coneWidth, coneWidth, coneLength );

	_vector.setFromMatrixPosition( this.light.target.matrixWorld );

	this.cone.lookAt( _vector );

	if ( this.color !== undefined ) {

		this.cone.material.color.set( this.color );

	} else {

		this.cone.material.color.copy( this.light.color );

	}

};


export { SpotLightHelper };

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