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import { Curve } from './../extras/core/Curve';
import { Vector2 } from './../math/Vector2';
import { Vector3 } from './../math/Vector3';
import { Shape } from './../extras/core/Shape';
import { Geometry } from './../core/Geometry';
import { BufferGeometry } from './../core/BufferGeometry';
export interface ExtrudeGeometryOptions {
curveSegments?: number;
steps?: number;
depth?: number;
bevelEnabled?: boolean;
bevelThickness?: number;
bevelSize?: number;
bevelOffset?: number;
bevelSegments?: number;
extrudePath?: Curve<Vector3>;
UVGenerator?: UVGenerator;
}
export interface UVGenerator {
generateTopUV(
geometry: ExtrudeBufferGeometry,
vertices: number[],
indexA: number,
indexB: number,
indexC: number
): Vector2[];
generateSideWallUV(
geometry: ExtrudeBufferGeometry,
vertices: number[],
indexA: number,
indexB: number,
indexC: number,
indexD: number
): Vector2[];
}
export class ExtrudeBufferGeometry extends BufferGeometry {
constructor( shapes: Shape | Shape[], options?: ExtrudeGeometryOptions );
static WorldUVGenerator: UVGenerator;
addShapeList( shapes: Shape[], options?: any ): void;
addShape( shape: Shape, options?: any ): void;
}
export class ExtrudeGeometry extends Geometry {
constructor( shapes: Shape | Shape[], options?: ExtrudeGeometryOptions );
static WorldUVGenerator: UVGenerator;
addShapeList( shapes: Shape[], options?: any ): void;
addShape( shape: Shape, options?: any ): void;
}