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import { KeyframeTrack } from './KeyframeTrack';
import { Bone } from './../objects/Bone';
import { MorphTarget } from '../core/Geometry';
import { AnimationBlendMode } from '../constants';
export class AnimationClip {
constructor( name?: string, duration?: number, tracks?: KeyframeTrack[], blendMode?: AnimationBlendMode );
name: string;
tracks: KeyframeTrack[];
blendMode: AnimationBlendMode;
duration: number;
uuid: string;
results: any[];
resetDuration(): AnimationClip;
trim(): AnimationClip;
validate(): boolean;
optimize(): AnimationClip;
clone(): AnimationClip;
static CreateFromMorphTargetSequence(
name: string,
morphTargetSequence: MorphTarget[],
fps: number,
noLoop: boolean
): AnimationClip;
static findByName( clipArray: AnimationClip[], name: string ): AnimationClip;
static CreateClipsFromMorphTargetSequences(
morphTargets: MorphTarget[],
fps: number,
noLoop: boolean
): AnimationClip[];
static parse( json: any ): AnimationClip;
static parseAnimation(
animation: any,
bones: Bone[]
): AnimationClip;
static toJSON(): any;
}