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import { Geometry } from './core/Geometry';
import { Material } from './materials/Material';
import { Object3D } from './core/Object3D';
import { Scene } from './scenes/Scene';
export namespace SceneUtils {
export function createMultiMaterialObject(
geometry: Geometry,
materials: Material[]
): Object3D;
export function detach( child: Object3D, parent: Object3D, scene: Scene ): void;
export function attach( child: Object3D, scene: Scene, parent: Object3D ): void;
}
/**
* @deprecated Use an Array instead.
*/
export class MultiMaterial extends Material {
constructor( materials?: Material[] );
readonly isMultiMaterial: true;
materials: Material[];
toJSON( meta: any ): any;
}
/**
* @deprecated Material.vertexColors is now a boolean.
*/
export enum Colors {}
export const NoColors: Colors;
export const FaceColors: Colors;
export const VertexColors: Colors;