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/* eslint-disable */
import * as THREE from 'three'

/**
 * @author Rich Tibbett / https://github.com/richtr
 * @author mrdoob / http://mrdoob.com/
 * @author Tony Parisi / http://www.tonyparisi.com/
 * @author Takahiro / https://github.com/takahirox
 * @author Don McCurdy / https://www.donmccurdy.com
 */

function GLTFLoader( manager ) {

    this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

}

GLTFLoader.prototype = {

    constructor: GLTFLoader,

    crossOrigin: 'Anonymous',

    load: function ( url, onLoad, onProgress, onError ) {

        var scope = this;

        var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );

        var loader = new THREE.FileLoader( scope.manager );

        loader.setResponseType( 'arraybuffer' );

        loader.load( url, function ( data ) {

            try {

                scope.parse( data, path, onLoad, onError );

            } catch ( e ) {

                // For SyntaxError or TypeError, return a generic failure message.
                onError( e.constructor === Error ? e : new Error( 'THREE.GLTFLoader: Unable to parse model.' ) );

            }

        }, onProgress, onError );

    },

    setCrossOrigin: function ( value ) {

        this.crossOrigin = value;

    },

    setPath: function ( value ) {

        this.path = value;

    },

    parse: function ( data, path, onLoad, onError ) {

        var content;
        var extensions = {};

        var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );

        if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

            extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
            content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

        } else {

            content = convertUint8ArrayToString( new Uint8Array( data ) );

        }

        var json = JSON.parse( content );

        if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

            onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
            return;

        }

        if ( json.extensionsUsed ) {

            if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {

                extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );

            }

            if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {

                extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );

            }

            if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {

                extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();

            }

        }

        console.time( 'GLTFLoader' );

        var parser = new GLTFParser( json, extensions, {

            path: path || this.path,
            crossOrigin: this.crossOrigin

        } );

        parser.parse( function ( scene, scenes, cameras, animations ) {

            console.timeEnd( 'GLTFLoader' );

            var glTF = {
                scene: scene,
                scenes: scenes,
                cameras: cameras,
                animations: animations
            };

            onLoad( glTF );

        }, onError );

    }

};

/* GLTFREGISTRY */

function GLTFRegistry() {

    var objects = {};

    return	{

        get: function ( key ) {

            return objects[ key ];

        },

        add: function ( key, object ) {

            objects[ key ] = object;

        },

        remove: function ( key ) {

            delete objects[ key ];

        },

        removeAll: function () {

            objects = {};

        },

        update: function ( scene, camera ) {

            for ( var name in objects ) {

                var object = objects[ name ];

                if ( object.update ) {

                    object.update( scene, camera );

                }

            }

        }

    };

}

/*********************************/
/********** EXTENSIONS ***********/
/*********************************/

var EXTENSIONS = {
    KHR_BINARY_GLTF: 'KHR_binary_glTF',
    KHR_LIGHTS: 'KHR_lights',
    KHR_MATERIALS_COMMON: 'KHR_materials_common',
    KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
};

/**
 * Lights Extension
 *
 * Specification: PENDING
 */
function GLTFLightsExtension( json ) {

    this.name = EXTENSIONS.KHR_LIGHTS;

    this.lights = {};

    var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
    var lights = extension.lights || {};

    for ( var lightId in lights ) {

        var light = lights[ lightId ];
        var lightNode;

        var color = new THREE.Color().fromArray( light.color );

        switch ( light.type ) {

            case 'directional':
                lightNode = new THREE.DirectionalLight( color );
                lightNode.position.set( 0, 0, 1 );
                break;

            case 'point':
                lightNode = new THREE.PointLight( color );
                break;

            case 'spot':
                lightNode = new THREE.SpotLight( color );
                lightNode.position.set( 0, 0, 1 );
                break;

            case 'ambient':
                lightNode = new THREE.AmbientLight( color );
                break;

        }

        if ( lightNode ) {

            if ( light.constantAttenuation !== undefined ) {

                lightNode.intensity = light.constantAttenuation;

            }

            if ( light.linearAttenuation !== undefined ) {

                lightNode.distance = 1 / light.linearAttenuation;

            }

            if ( light.quadraticAttenuation !== undefined ) {

                lightNode.decay = light.quadraticAttenuation;

            }

            if ( light.fallOffAngle !== undefined ) {

                lightNode.angle = light.fallOffAngle;

            }

            if ( light.fallOffExponent !== undefined ) {

                console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );

            }

            lightNode.name = light.name || ( 'light_' + lightId );
            this.lights[ lightId ] = lightNode;

        }

    }

}

/**
 * Common Materials Extension
 *
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
 */
function GLTFMaterialsCommonExtension( json ) {

    this.name = EXTENSIONS.KHR_MATERIALS_COMMON;

}

GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {

    var khrMaterial = material.extensions[ this.name ];

    switch ( khrMaterial.type ) {

        case 'commonBlinn' :
        case 'commonPhong' :
            return THREE.MeshPhongMaterial;

        case 'commonLambert' :
            return THREE.MeshLambertMaterial;

        case 'commonConstant' :
        default :
            return THREE.MeshBasicMaterial;

    }

};

GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {

    var khrMaterial = material.extensions[ this.name ];

    var pending = [];

    var keys = [];

    // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
    switch ( khrMaterial.type ) {

        case 'commonBlinn' :
        case 'commonPhong' :
            keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
            break;

        case 'commonLambert' :
            keys.push( 'diffuseFactor', 'diffuseTexture' );
            break;

        case 'commonConstant' :
        default :
            break;

    }

    var materialValues = {};

    keys.forEach( function( v ) {

        if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];

    } );

    if ( materialValues.diffuseFactor !== undefined ) {

        materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
        materialParams.opacity = materialValues.diffuseFactor[ 3 ];

    }

    if ( materialValues.diffuseTexture !== undefined ) {

        pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );

    }

    if ( materialValues.specularFactor !== undefined ) {

        materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );

    }

    if ( materialValues.specularTexture !== undefined ) {

        pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );

    }

    if ( materialValues.shininessFactor !== undefined ) {

        materialParams.shininess = materialValues.shininessFactor;

    }

    return Promise.all( pending );

};

/* BINARY EXTENSION */

var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };

function GLTFBinaryExtension( data ) {

    this.name = EXTENSIONS.KHR_BINARY_GLTF;
    this.content = null;
    this.body = null;

    var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

    this.header = {
        magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
        version: headerView.getUint32( 4, true ),
        length: headerView.getUint32( 8, true )
    };

    if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

        throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );

    } else if ( this.header.version < 2.0 ) {

        throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' );

    }

    var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
    var chunkIndex = 0;

    while ( chunkIndex < chunkView.byteLength ) {

        var chunkLength = chunkView.getUint32( chunkIndex, true );
        chunkIndex += 4;

        var chunkType = chunkView.getUint32( chunkIndex, true );
        chunkIndex += 4;

        if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

            var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
            this.content = convertUint8ArrayToString( contentArray );

        } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

            var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
            this.body = data.slice( byteOffset, byteOffset + chunkLength );

        }

        // Clients must ignore chunks with unknown types.

        chunkIndex += chunkLength;

    }

    if ( this.content === null ) {

        throw new Error( 'THREE.GLTFLoader: JSON content not found.' );

    }

}

/**
 * Specular-Glossiness Extension
 *
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
 */
function GLTFMaterialsPbrSpecularGlossinessExtension() {

    return {

        name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

        getMaterialType: function () {

            return THREE.ShaderMaterial;

        },

        extendParams: function ( params, material, parser ) {

            var pbrSpecularGlossiness = material.extensions[ this.name ];

            var shader = THREE.ShaderLib[ 'standard' ];

            var uniforms = THREE.UniformsUtils.clone( shader.uniforms );

            var specularMapParsFragmentChunk = [
                '#ifdef USE_SPECULARMAP',
                '	uniform sampler2D specularMap;',
                '#endif'
            ].join( '\n' );

            var glossinessMapParsFragmentChunk = [
                '#ifdef USE_GLOSSINESSMAP',
                '	uniform sampler2D glossinessMap;',
                '#endif'
            ].join( '\n' );

            var specularMapFragmentChunk = [
                'vec3 specularFactor = specular;',
                '#ifdef USE_SPECULARMAP',
                '	vec4 texelSpecular = texture2D( specularMap, vUv );',
                '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
                '	specularFactor *= texelSpecular.rgb;',
                '#endif'
            ].join( '\n' );

            var glossinessMapFragmentChunk = [
                'float glossinessFactor = glossiness;',
                '#ifdef USE_GLOSSINESSMAP',
                '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
                '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
                '	glossinessFactor *= texelGlossiness.a;',
                '#endif'
            ].join( '\n' );

            var lightPhysicalFragmentChunk = [
                'PhysicalMaterial material;',
                'material.diffuseColor = diffuseColor.rgb;',
                'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
                'material.specularColor = specularFactor.rgb;',
            ].join( '\n' );

            var fragmentShader = shader.fragmentShader
                        .replace( '#include <specularmap_fragment>', '' )
                        .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
                        .replace( 'uniform float metalness;', 'uniform float glossiness;' )
                        .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
                        .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
                        .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
                        .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
                        .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

            delete uniforms.roughness;
            delete uniforms.metalness;
            delete uniforms.roughnessMap;
            delete uniforms.metalnessMap;

            uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
            uniforms.glossiness = { value: 0.5 };
            uniforms.specularMap = { value: null };
            uniforms.glossinessMap = { value: null };

            params.vertexShader = shader.vertexShader;
            params.fragmentShader = fragmentShader;
            params.uniforms = uniforms;
            params.defines = { 'STANDARD': '' };

            params.color = new THREE.Color( 1.0, 1.0, 1.0 );
            params.opacity = 1.0;

            var pending = [];

            if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

                var array = pbrSpecularGlossiness.diffuseFactor;

                params.color.fromArray( array );
                params.opacity = array[ 3 ];

            }

            if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

                pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );

            }

            params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
            params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
            params.specular = new THREE.Color( 1.0, 1.0, 1.0 );

            if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

                params.specular.fromArray( pbrSpecularGlossiness.specularFactor );

            }

            if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

                var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
                pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
                pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );

            }

            return Promise.all( pending );

        },

        createMaterial: function ( params ) {

            // setup material properties based on MeshStandardMaterial for Specular-Glossiness

            var material = new THREE.ShaderMaterial( {
                defines: params.defines,
                vertexShader: params.vertexShader,
                fragmentShader: params.fragmentShader,
                uniforms: params.uniforms,
                fog: true,
                lights: true,
                opacity: params.opacity,
                transparent: params.transparent
            } );

            material.isGLTFSpecularGlossinessMaterial = true;

            material.color = params.color;

            material.map = params.map === undefined ? null : params.map;

            material.lightMap = null;
            material.lightMapIntensity = 1.0;

            material.aoMap = params.aoMap === undefined ? null : params.aoMap;
            material.aoMapIntensity = 1.0;

            material.emissive = params.emissive;
            material.emissiveIntensity = 1.0;
            material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;

            material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
            material.bumpScale = 1;

            material.normalMap = params.normalMap === undefined ? null : params.normalMap;
            material.normalScale = new THREE.Vector2( 1, 1 );

            material.displacementMap = null;
            material.displacementScale = 1;
            material.displacementBias = 0;

            material.specularMap = params.specularMap === undefined ? null : params.specularMap;
            material.specular = params.specular;

            material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
            material.glossiness = params.glossiness;

            material.alphaMap = null;

            material.envMap = params.envMap === undefined ? null : params.envMap;
            material.envMapIntensity = 1.0;

            material.refractionRatio = 0.98;

            material.extensions.derivatives = true;

            return material;

        },

        // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
        refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {

            var uniforms = material.uniforms;
            var defines = material.defines;

            uniforms.opacity.value = material.opacity;

            uniforms.diffuse.value.copy( material.color );
            uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );

            uniforms.map.value = material.map;
            uniforms.specularMap.value = material.specularMap;
            uniforms.alphaMap.value = material.alphaMap;

            uniforms.lightMap.value = material.lightMap;
            uniforms.lightMapIntensity.value = material.lightMapIntensity;

            uniforms.aoMap.value = material.aoMap;
            uniforms.aoMapIntensity.value = material.aoMapIntensity;

            // uv repeat and offset setting priorities
            // 1. color map
            // 2. specular map
            // 3. normal map
            // 4. bump map
            // 5. alpha map
            // 6. emissive map

            var uvScaleMap;

            if ( material.map ) {

                uvScaleMap = material.map;

            } else if ( material.specularMap ) {

                uvScaleMap = material.specularMap;

            } else if ( material.displacementMap ) {

                uvScaleMap = material.displacementMap;

            } else if ( material.normalMap ) {

                uvScaleMap = material.normalMap;

            } else if ( material.bumpMap ) {

                uvScaleMap = material.bumpMap;

            } else if ( material.glossinessMap ) {

                uvScaleMap = material.glossinessMap;

            } else if ( material.alphaMap ) {

                uvScaleMap = material.alphaMap;

            } else if ( material.emissiveMap ) {

                uvScaleMap = material.emissiveMap;

            }

            if ( uvScaleMap !== undefined ) {

                // backwards compatibility
                if ( uvScaleMap.isWebGLRenderTarget ) {

                    uvScaleMap = uvScaleMap.texture;

                }

                var offset = uvScaleMap.offset;
                var repeat = uvScaleMap.repeat;

                uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

            }

            uniforms.envMap.value = material.envMap;
            uniforms.envMapIntensity.value = material.envMapIntensity;
            uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;

            uniforms.refractionRatio.value = material.refractionRatio;

            uniforms.specular.value.copy( material.specular );
            uniforms.glossiness.value = material.glossiness;

            uniforms.glossinessMap.value = material.glossinessMap;

            uniforms.emissiveMap.value = material.emissiveMap;
            uniforms.bumpMap.value = material.bumpMap;
            uniforms.normalMap.value = material.normalMap;

            uniforms.displacementMap.value = material.displacementMap;
            uniforms.displacementScale.value = material.displacementScale;
            uniforms.displacementBias.value = material.displacementBias;

            if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {

                defines.USE_GLOSSINESSMAP = '';
                // set USE_ROUGHNESSMAP to enable vUv
                defines.USE_ROUGHNESSMAP = '';

            }

            if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {

                delete defines.USE_GLOSSINESSMAP;
                delete defines.USE_ROUGHNESSMAP;

            }

        }

    };

}

/*********************************/
/********** INTERNALS ************/
/*********************************/

/* CONSTANTS */

var WEBGL_CONSTANTS = {
    FLOAT: 5126,
    //FLOAT_MAT2: 35674,
    FLOAT_MAT3: 35675,
    FLOAT_MAT4: 35676,
    FLOAT_VEC2: 35664,
    FLOAT_VEC3: 35665,
    FLOAT_VEC4: 35666,
    LINEAR: 9729,
    REPEAT: 10497,
    SAMPLER_2D: 35678,
    POINTS: 0,
    LINES: 1,
    LINE_LOOP: 2,
    LINE_STRIP: 3,
    TRIANGLES: 4,
    TRIANGLE_STRIP: 5,
    TRIANGLE_FAN: 6,
    UNSIGNED_BYTE: 5121,
    UNSIGNED_SHORT: 5123
};

var WEBGL_TYPE = {
    5126: Number,
    //35674: THREE.Matrix2,
    35675: THREE.Matrix3,
    35676: THREE.Matrix4,
    35664: THREE.Vector2,
    35665: THREE.Vector3,
    35666: THREE.Vector4,
    35678: THREE.Texture
};

var WEBGL_COMPONENT_TYPES = {
    5120: Int8Array,
    5121: Uint8Array,
    5122: Int16Array,
    5123: Uint16Array,
    5125: Uint32Array,
    5126: Float32Array
};

var WEBGL_FILTERS = {
    9728: THREE.NearestFilter,
    9729: THREE.LinearFilter,
    9984: THREE.NearestMipMapNearestFilter,
    9985: THREE.LinearMipMapNearestFilter,
    9986: THREE.NearestMipMapLinearFilter,
    9987: THREE.LinearMipMapLinearFilter
};

var WEBGL_WRAPPINGS = {
    33071: THREE.ClampToEdgeWrapping,
    33648: THREE.MirroredRepeatWrapping,
    10497: THREE.RepeatWrapping
};

var WEBGL_TEXTURE_FORMATS = {
    6406: THREE.AlphaFormat,
    6407: THREE.RGBFormat,
    6408: THREE.RGBAFormat,
    6409: THREE.LuminanceFormat,
    6410: THREE.LuminanceAlphaFormat
};

var WEBGL_TEXTURE_DATATYPES = {
    5121: THREE.UnsignedByteType,
    32819: THREE.UnsignedShort4444Type,
    32820: THREE.UnsignedShort5551Type,
    33635: THREE.UnsignedShort565Type
};

var WEBGL_SIDES = {
    1028: THREE.BackSide,  // Culling front
    1029: THREE.FrontSide  // Culling back
    //1032: THREE.NoSide   // Culling front and back, what to do?
};

var WEBGL_DEPTH_FUNCS = {
    512: THREE.NeverDepth,
    513: THREE.LessDepth,
    514: THREE.EqualDepth,
    515: THREE.LessEqualDepth,
    516: THREE.GreaterEqualDepth,
    517: THREE.NotEqualDepth,
    518: THREE.GreaterEqualDepth,
    519: THREE.AlwaysDepth
};

var WEBGL_BLEND_EQUATIONS = {
    32774: THREE.AddEquation,
    32778: THREE.SubtractEquation,
    32779: THREE.ReverseSubtractEquation
};

var WEBGL_BLEND_FUNCS = {
    0: THREE.ZeroFactor,
    1: THREE.OneFactor,
    768: THREE.SrcColorFactor,
    769: THREE.OneMinusSrcColorFactor,
    770: THREE.SrcAlphaFactor,
    771: THREE.OneMinusSrcAlphaFactor,
    772: THREE.DstAlphaFactor,
    773: THREE.OneMinusDstAlphaFactor,
    774: THREE.DstColorFactor,
    775: THREE.OneMinusDstColorFactor,
    776: THREE.SrcAlphaSaturateFactor
    // The followings are not supported by Three.js yet
    //32769: CONSTANT_COLOR,
    //32770: ONE_MINUS_CONSTANT_COLOR,
    //32771: CONSTANT_ALPHA,
    //32772: ONE_MINUS_CONSTANT_COLOR
};

var WEBGL_TYPE_SIZES = {
    'SCALAR': 1,
    'VEC2': 2,
    'VEC3': 3,
    'VEC4': 4,
    'MAT2': 4,
    'MAT3': 9,
    'MAT4': 16
};

var PATH_PROPERTIES = {
    scale: 'scale',
    translation: 'position',
    rotation: 'quaternion',
    weights: 'morphTargetInfluences'
};

var INTERPOLATION = {
    CATMULLROMSPLINE: THREE.InterpolateSmooth,
    CUBICSPLINE: THREE.InterpolateSmooth,
    LINEAR: THREE.InterpolateLinear,
    STEP: THREE.InterpolateDiscrete
};

var STATES_ENABLES = {
    2884: 'CULL_FACE',
    2929: 'DEPTH_TEST',
    3042: 'BLEND',
    3089: 'SCISSOR_TEST',
    32823: 'POLYGON_OFFSET_FILL',
    32926: 'SAMPLE_ALPHA_TO_COVERAGE'
};

var ALPHA_MODES = {
    OPAQUE: 'OPAQUE',
    MASK: 'MASK',
    BLEND: 'BLEND'
};

/* UTILITY FUNCTIONS */

function _each( object, callback, thisObj ) {

    if ( !object ) {
        return Promise.resolve();
    }

    var results;
    var fns = [];

    if ( Object.prototype.toString.call( object ) === '[object Array]' ) {

        results = [];

        var length = object.length;

        for ( var idx = 0; idx < length; idx ++ ) {

            var value = callback.call( thisObj || this, object[ idx ], idx );

            if ( value ) {

                fns.push( value );

                if ( value instanceof Promise ) {

                    value.then( function( key, value ) {

                        results[ key ] = value;

                    }.bind( this, idx ));

                } else {

                    results[ idx ] = value;

                }

            }

        }

    } else {

        results = {};

        for ( var key in object ) {

            if ( object.hasOwnProperty( key ) ) {

                var value = callback.call( thisObj || this, object[ key ], key );

                if ( value ) {

                    fns.push( value );

                    if ( value instanceof Promise ) {

                        value.then( function( key, value ) {

                            results[ key ] = value;

                        }.bind( this, key ));

                    } else {

                        results[ key ] = value;

                    }

                }

            }

        }

    }

    return Promise.all( fns ).then( function() {

        return results;

    });

}

function resolveURL( url, path ) {

    // Invalid URL
    if ( typeof url !== 'string' || url === '' )
        return '';

    // Absolute URL http://,https://,//
    if ( /^(https?:)?\/\//i.test( url ) ) {

        return url;

    }

    // Data URI
    if ( /^data:.*,.*$/i.test( url ) ) {

        return url;

    }

    // Blob URL
    if ( /^blob:.*$/i.test( url ) ) {

        return url;

    }

    // Relative URL
    return ( path || '' ) + url;

}

function convertUint8ArrayToString( array ) {

    if ( window.TextDecoder !== undefined ) {

        return new TextDecoder().decode( array );

    }

    // Avoid the String.fromCharCode.apply(null, array) shortcut, which
    // throws a "maximum call stack size exceeded" error for large arrays.

    var s = '';

    for ( var i = 0, il = array.length; i < il; i ++ ) {

        s += String.fromCharCode( array[ i ] );

    }

    return s;

}

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
 */
function createDefaultMaterial() {

    return new THREE.MeshStandardMaterial( {
        color: 0xFFFFFF,
        emissive: 0x000000,
        metalness: 1,
        roughness: 1,
        transparent: false,
        depthTest: true,
        side: THREE.FrontSide
    } );

}

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
 * @param {THREE.Mesh} mesh
 * @param {GLTF.Mesh} meshDef
 * @param {GLTF.Primitive} primitiveDef
 * @param {Object} dependencies
 */
function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) {

    var geometry = mesh.geometry;
    var material = mesh.material;

    var targets = primitiveDef.targets;
    var morphAttributes = geometry.morphAttributes;

    morphAttributes.position = [];
    morphAttributes.normal = [];

    material.morphTargets = true;

    for ( var i = 0, il = targets.length; i < il; i ++ ) {

        var target = targets[ i ];
        var attributeName = 'morphTarget' + i;

        var positionAttribute, normalAttribute;

        if ( target.POSITION !== undefined ) {

            // Three.js morph formula is
            //   position
            //     + weight0 * ( morphTarget0 - position )
            //     + weight1 * ( morphTarget1 - position )
            //     ...
            // while the glTF one is
            //   position
            //     + weight0 * morphTarget0
            //     + weight1 * morphTarget1
            //     ...
            // then adding position to morphTarget.
            // So morphTarget value will depend on mesh's position, then cloning attribute
            // for the case if attribute is shared among two or more meshes.

            positionAttribute = dependencies.accessors[ target.POSITION ].clone();
            var position = geometry.attributes.position;

            for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {

                positionAttribute.setXYZ(
                    j,
                    positionAttribute.getX( j ) + position.getX( j ),
                    positionAttribute.getY( j ) + position.getY( j ),
                    positionAttribute.getZ( j ) + position.getZ( j )
                );

            }

        } else {

            // Copying the original position not to affect the final position.
            // See the formula above.
            positionAttribute = geometry.attributes.position.clone();

        }

        if ( target.NORMAL !== undefined ) {

            material.morphNormals = true;

            // see target.POSITION's comment

            normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
            var normal = geometry.attributes.normal;

            for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {

                normalAttribute.setXYZ(
                    j,
                    normalAttribute.getX( j ) + normal.getX( j ),
                    normalAttribute.getY( j ) + normal.getY( j ),
                    normalAttribute.getZ( j ) + normal.getZ( j )
                );

            }

        } else {

            normalAttribute = geometry.attributes.normal.clone();

        }

        if ( target.TANGENT !== undefined ) {

            // TODO: implement

        }

        positionAttribute.name = attributeName;
        normalAttribute.name = attributeName;

        morphAttributes.position.push( positionAttribute );
        morphAttributes.normal.push( normalAttribute );

    }

    mesh.updateMorphTargets();

    if ( meshDef.weights !== undefined ) {

        for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

            mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

        }

    }

}

/* GLTF PARSER */

function GLTFParser( json, extensions, options ) {

    this.json = json || {};
    this.extensions = extensions || {};
    this.options = options || {};

    // loader object cache
    this.cache = new GLTFRegistry();

}

GLTFParser.prototype._withDependencies = function ( dependencies ) {

    var _dependencies = {};

    for ( var i = 0; i < dependencies.length; i ++ ) {

        var dependency = dependencies[ i ];
        var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );

        var cached = this.cache.get( dependency );

        if ( cached !== undefined ) {

            _dependencies[ dependency ] = cached;

        } else if ( this[ fnName ] ) {

            var fn = this[ fnName ]();
            this.cache.add( dependency, fn );

            _dependencies[ dependency ] = fn;

        }

    }

    return _each( _dependencies, function ( dependency ) {

        return dependency;

    } );

};

GLTFParser.prototype.parse = function ( onLoad, onError ) {

    var json = this.json;

    // Clear the loader cache
    this.cache.removeAll();

    // Fire the callback on complete
    this._withDependencies( [

        'scenes',
        'cameras',
        'animations'

    ] ).then( function ( dependencies ) {

        var scenes = [];

        for ( var name in dependencies.scenes ) {

            scenes.push( dependencies.scenes[ name ] );

        }

        var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];

        var cameras = [];

        for ( var name in dependencies.cameras ) {

            var camera = dependencies.cameras[ name ];
            cameras.push( camera );

        }

        var animations = [];

        for ( var name in dependencies.animations ) {

            animations.push( dependencies.animations[ name ] );

        }

        onLoad( scene, scenes, cameras, animations );

    } ).catch( onError );

};

/**
 * Requests the specified dependency asynchronously, with caching.
 * @param {string} type
 * @param {number} index
 * @return {Promise<Object>}
 */
GLTFParser.prototype.getDependency = function ( type, index ) {

    var cacheKey = type + ':' + index;
    var dependency = this.cache.get( cacheKey );

    if ( !dependency ) {

        var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
        dependency = this[ fnName ]( index );
        this.cache.add( cacheKey, dependency );

    }

    return dependency;

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 * @param {number} bufferIndex
 * @return {Promise<ArrayBuffer>}
 */
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {

    var bufferDef = this.json.buffers[ bufferIndex ];

    if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

        throw new Error( 'THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type );

    }

    // If present, GLB container is required to be the first buffer.
    if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

        return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

    }

    var options = this.options;

    return new Promise( function ( resolve ) {

        var loader = new THREE.FileLoader();
        loader.setResponseType( 'arraybuffer' );
        loader.load( resolveURL( bufferDef.uri, options.path ), resolve);

    } );

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 * @param {number} bufferViewIndex
 * @return {Promise<ArrayBuffer>}
 */
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

    var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

    return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

        var byteLength = bufferViewDef.byteLength || 0;
        var byteOffset = bufferViewDef.byteOffset || 0;
        return buffer.slice( byteOffset, byteOffset + byteLength );

    } );

};

GLTFParser.prototype.loadAccessors = function () {

    var parser = this;
    var json = this.json;

    return _each( json.accessors, function ( accessor ) {

        return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {

            var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
            var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];

            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            var elementBytes = TypedArray.BYTES_PER_ELEMENT;
            var itemBytes = elementBytes * itemSize;
            var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
            var array;

            // The buffer is not interleaved if the stride is the item size in bytes.
            if ( byteStride && byteStride !== itemBytes ) {

                // Use the full buffer if it's interleaved.
                array = new TypedArray( bufferView );

                // Integer parameters to IB/IBA are in array elements, not bytes.
                var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );

                return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );

            } else {

                array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );

                return new THREE.BufferAttribute( array, itemSize );

            }

        } );

    } );

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
 * @param {number} textureIndex
 * @return {Promise<THREE.Texture>}
 */
GLTFParser.prototype.loadTexture = function ( textureIndex ) {

    var parser = this;
    var json = this.json;
    var options = this.options;

    var URL = window.URL || window.webkitURL;

    var textureDef = json.textures[ textureIndex ];
    var source = json.images[ textureDef.source ];
    var sourceURI = source.uri;
    var isObjectURL = false;

    if ( source.bufferView !== undefined ) {

        // Load binary image data from bufferView, if provided.

        sourceURI = parser.getDependency( 'bufferView', source.bufferView )
            .then( function ( bufferView ) {

                isObjectURL = true;
                var blob = new Blob( [ bufferView ], { type: source.mimeType } );
                sourceURI = URL.createObjectURL( blob );
                return sourceURI;

            } );

    }

    return Promise.resolve( sourceURI ).then( function ( sourceURI ) {

        // Load Texture resource.

        var textureLoader = THREE.Loader.Handlers.get( sourceURI ) || new THREE.TextureLoader();
        textureLoader.setCrossOrigin( options.crossOrigin );

        return new Promise( function ( resolve, reject ) {

            textureLoader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );

        } );

    } ).then( function ( texture ) {

        // Clean up resources and configure Texture.

        if ( isObjectURL !== undefined ) {

            URL.revokeObjectURL( sourceURI );

        }

        texture.flipY = false;

        if ( textureDef.name !== undefined ) texture.name = textureDef.name;

        texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;

        if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {

            console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
                                        'internalFormat will be forced to be the same value as format.' );

        }

        texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;

        var samplers = json.samplers || {};
        var sampler = samplers[ textureDef.sampler ] || {};

        texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
        texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
        texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
        texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;

        return texture;

    } );

};

/**
 * Asynchronously assigns a texture to the given material parameters.
 * @param {Object} materialParams
 * @param {string} textureName
 * @param {number} textureIndex
 * @return {Promise}
 */
GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {

    return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {

        materialParams[ textureName ] = texture;

    } );

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
 * @return {Promise<Array<THREE.Material>>}
 */
GLTFParser.prototype.loadMaterials = function () {

    var parser = this;
    var json = this.json;
    var extensions = this.extensions;

    return _each( json.materials, function ( material ) {

        var materialType;
        var materialParams = {};
        var materialExtensions = material.extensions || {};

        var pending = [];

        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {

            var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
            materialType = khcExtension.getMaterialType( material );
            pending.push( khcExtension.extendParams( materialParams, material, parser ) );

        } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {

            var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
            materialType = sgExtension.getMaterialType( material );
            pending.push( sgExtension.extendParams( materialParams, material, parser ) );

        } else if ( material.pbrMetallicRoughness !== undefined ) {

            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

            materialType = THREE.MeshStandardMaterial;

            var metallicRoughness = material.pbrMetallicRoughness;

            materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
            materialParams.opacity = 1.0;

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                var array = metallicRoughness.baseColorFactor;

                materialParams.color.fromArray( array );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );

            }

            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

                var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
                pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
                pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );

            }

        } else {

            materialType = THREE.MeshPhongMaterial;

        }

        if ( material.doubleSided === true ) {

            materialParams.side = THREE.DoubleSide;

        }

        var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;

        if ( alphaMode !== ALPHA_MODES.OPAQUE ) {

            materialParams.transparent = true;

        } else {

            materialParams.transparent = false;

        }

        if ( material.normalTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );

        }

        if ( material.occlusionTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );

        }

        if ( material.emissiveFactor !== undefined ) {

            if ( materialType === THREE.MeshBasicMaterial ) {

                materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );

            } else {

                materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );

            }

        }

        if ( material.emissiveTexture !== undefined ) {

            if ( materialType === THREE.MeshBasicMaterial ) {

                pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );

            } else {

                pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );

            }

        }

        return Promise.all( pending ).then( function () {

            var _material;

            if ( materialType === THREE.ShaderMaterial ) {

                _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );

            } else {

                _material = new materialType( materialParams );

            }

            if ( material.name !== undefined ) _material.name = material.name;

            // Normal map textures use OpenGL conventions:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
            _material.normalScale.x = -1;

            _material.userData = material.extras;

            return _material;

        } );

    } );

};

GLTFParser.prototype.loadGeometries = function ( primitives ) {

    return this._withDependencies( [

        'accessors',

    ] ).then( function ( dependencies ) {

        return _each( primitives, function ( primitive ) {

            var geometry = new THREE.BufferGeometry();

            var attributes = primitive.attributes;

            for ( var attributeId in attributes ) {

                var attributeEntry = attributes[ attributeId ];

                if ( attributeEntry === undefined ) return;

                var bufferAttribute = dependencies.accessors[ attributeEntry ];

                switch ( attributeId ) {

                    case 'POSITION':

                        geometry.addAttribute( 'position', bufferAttribute );
                        break;

                    case 'NORMAL':

                        geometry.addAttribute( 'normal', bufferAttribute );
                        break;

                    case 'TEXCOORD_0':
                    case 'TEXCOORD0':
                    case 'TEXCOORD':

                        geometry.addAttribute( 'uv', bufferAttribute );
                        break;

                    case 'TEXCOORD_1':

                        geometry.addAttribute( 'uv2', bufferAttribute );
                        break;

                    case 'COLOR_0':
                    case 'COLOR0':
                    case 'COLOR':

                        geometry.addAttribute( 'color', bufferAttribute );
                        break;

                    case 'WEIGHTS_0':
                    case 'WEIGHT': // WEIGHT semantic deprecated.

                        geometry.addAttribute( 'skinWeight', bufferAttribute );
                        break;

                    case 'JOINTS_0':
                    case 'JOINT': // JOINT semantic deprecated.

                        geometry.addAttribute( 'skinIndex', bufferAttribute );
                        break;

                }

            }

            if ( primitive.indices !== undefined ) {

                geometry.setIndex( dependencies.accessors[ primitive.indices ] );

            }

            return geometry;

        } );

    } );

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
 */
GLTFParser.prototype.loadMeshes = function () {

    var scope = this;
    var json = this.json;

    return this._withDependencies( [

        'accessors',
        'materials'

    ] ).then( function ( dependencies ) {

        return _each( json.meshes, function ( meshDef ) {

            var group = new THREE.Group();

            if ( meshDef.name !== undefined ) group.name = meshDef.name;
            if ( meshDef.extras ) group.userData = meshDef.extras;

            var primitives = meshDef.primitives || [];

            return scope.loadGeometries( primitives ).then( function ( geometries ) {

                for ( var name in primitives ) {

                    var primitive = primitives[ name ];
                    var geometry = geometries[ name ];

                    var material = primitive.material === undefined
                        ? createDefaultMaterial()
                        : dependencies.materials[ primitive.material ];

                    if ( material.aoMap
                            && geometry.attributes.uv2 === undefined
                            && geometry.attributes.uv !== undefined ) {

                        console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
                        geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );

                    }

                    if ( geometry.attributes.color !== undefined ) {

                        material.vertexColors = THREE.VertexColors;
                        material.needsUpdate = true;

                    }

                    if ( geometry.attributes.normal === undefined ) {

                        if ( material.flatShading !== undefined ) {

                            material.flatShading = true;

                        } else {

                            // TODO: Remove this backwards-compatibility fix after r87 release.
                            material.shading = THREE.FlatShading;

                        }

                    }

                    var mesh;

                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {

                        mesh = new THREE.Mesh( geometry, material );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

                        mesh = new THREE.Mesh( geometry, material );
                        mesh.drawMode = THREE.TriangleStripDrawMode;

                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

                        mesh = new THREE.Mesh( geometry, material );
                        mesh.drawMode = THREE.TriangleFanDrawMode;

                    } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

                        mesh = new THREE.LineSegments( geometry, material );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

                        mesh = new THREE.Line( geometry, material );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

                        mesh = new THREE.LineLoop( geometry, material );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

                        mesh = new THREE.Points( geometry, material );

                    } else {

                        throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode );

                    }

                    mesh.name = group.name + '_' + name;

                    if ( primitive.targets !== undefined ) {

                        addMorphTargets( mesh, meshDef, primitive, dependencies );

                    }

                    if ( primitive.extras ) mesh.userData = primitive.extras;

                    group.add( mesh );

                }

                return group;

            } );

        } );

    } );

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
 */
GLTFParser.prototype.loadCameras = function () {

    var json = this.json;

    return _each( json.cameras, function ( camera ) {

        var _camera;

        var params = camera[ camera.type ];

        if ( !params ) {

            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
            return;

        }

        if ( camera.type === 'perspective' ) {

            var aspectRatio = params.aspectRatio || 1;
            var xfov = params.yfov * aspectRatio;

            _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );

        } else if ( camera.type === 'orthographic' ) {

            _camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );

        }

        if ( camera.name !== undefined ) _camera.name = camera.name;
        if ( camera.extras ) _camera.userData = camera.extras;

        return _camera;

    } );

};

GLTFParser.prototype.loadSkins = function () {

    var json = this.json;

    return this._withDependencies( [

        'accessors'

    ] ).then( function ( dependencies ) {

        return _each( json.skins, function ( skin ) {

            var _skin = {
                joints: skin.joints,
                inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
            };

            return _skin;

        } );

    } );

};

GLTFParser.prototype.loadAnimations = function () {

    var json = this.json;

    return this._withDependencies( [

        'accessors',
        'nodes'

    ] ).then( function ( dependencies ) {

        return _each( json.animations, function ( animation, animationId ) {

            var tracks = [];

            for ( var channelId in animation.channels ) {

                var channel = animation.channels[ channelId ];
                var sampler = animation.samplers[ channel.sampler ];

                if ( sampler ) {

                    var target = channel.target;
                    var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
                    var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
                    var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;

                    var inputAccessor = dependencies.accessors[ input ];
                    var outputAccessor = dependencies.accessors[ output ];

                    var node = dependencies.nodes[ name ];

                    if ( node ) {

                        node.updateMatrix();
                        node.matrixAutoUpdate = true;

                        var TypedKeyframeTrack;

                        switch ( PATH_PROPERTIES[ target.path ] ) {

                            case PATH_PROPERTIES.weights:

                                TypedKeyframeTrack = THREE.NumberKeyframeTrack;
                                break;

                            case PATH_PROPERTIES.rotation:

                                TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
                                break;

                            case PATH_PROPERTIES.position:
                            case PATH_PROPERTIES.scale:
                            default:

                                TypedKeyframeTrack = THREE.VectorKeyframeTrack;
                                break;

                        }

                        var targetName = node.name ? node.name : node.uuid;

                        if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {

                            console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );

                        }

                        var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;

                        var targetNames = [];

                        if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

                            // node should be THREE.Group here but
                            // PATH_PROPERTIES.weights(morphTargetInfluences) should be
                            // the property of a mesh object under node.
                            // So finding targets here.

                            node.traverse( function ( object ) {

                                if ( object.isMesh === true && object.material.morphTargets === true ) {

                                    targetNames.push( object.name ? object.name : object.uuid );

                                }

                            } );

                        } else {

                            targetNames.push( targetName );

                        }

                        // KeyframeTrack.optimize() will modify given 'times' and 'values'
                        // buffers before creating a truncated copy to keep. Because buffers may
                        // be reused by other tracks, make copies here.
                        for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

                            tracks.push( new TypedKeyframeTrack(
                                targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
                                THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
                                THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
                                interpolation
                            ) );

                        }

                    }

                }

            }

            var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;

            return new THREE.AnimationClip( name, undefined, tracks );

        } );

    } );

};

GLTFParser.prototype.loadNodes = function () {

    var json = this.json;
    var extensions = this.extensions;
    var scope = this;

    var nodes = json.nodes || [];
    var skins = json.skins || [];

    // Nothing in the node definition indicates whether it is a Bone or an
    // Object3D. Use the skins' joint references to mark bones.
    skins.forEach( function ( skin ) {

        skin.joints.forEach( function ( id ) {

            nodes[ id ].isBone = true;

        } );

    } );

    return _each( json.nodes, function ( node ) {

        var matrix = new THREE.Matrix4();

        var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();

        if ( node.name !== undefined ) {

            _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );

        }

        if ( node.extras ) _node.userData = node.extras;

        if ( node.matrix !== undefined ) {

            matrix.fromArray( node.matrix );
            _node.applyMatrix( matrix );

        } else {

            if ( node.translation !== undefined ) {

                _node.position.fromArray( node.translation );

            }

            if ( node.rotation !== undefined ) {

                _node.quaternion.fromArray( node.rotation );

            }

            if ( node.scale !== undefined ) {

                _node.scale.fromArray( node.scale );

            }

        }

        return _node;

    } ).then( function ( __nodes ) {

        return scope._withDependencies( [

            'meshes',
            'skins',
            'cameras'

        ] ).then( function ( dependencies ) {

            return _each( __nodes, function ( _node, nodeId ) {

                var node = json.nodes[ nodeId ];

                var meshes;

                if ( node.mesh !== undefined) {

                    meshes = [ node.mesh ];

                } else if ( node.meshes !== undefined ) {

                    console.warn( 'THREE.GLTFLoader: Legacy glTF file detected. Nodes may have no more than one mesh.' );

                    meshes = node.meshes;

                }

                if ( meshes !== undefined ) {

                    for ( var meshId in meshes ) {

                        var mesh = meshes[ meshId ];
                        var group = dependencies.meshes[ mesh ];

                        if ( group === undefined ) {

                            console.warn( 'THREE.GLTFLoader: Could not find node "' + mesh + '".' );
                            continue;

                        }

                        // do not clone children as they will be replaced anyway
                        var clonedgroup = group.clone( false );

                        for ( var childrenId in group.children ) {

                            var child = group.children[ childrenId ];
                            var originalChild = child;

                            // clone Mesh to add to _node

                            var originalMaterial = child.material;
                            var originalGeometry = child.geometry;
                            var originalInfluences = child.morphTargetInfluences;
                            var originalUserData = child.userData;
                            var originalName = child.name;

                            var material = originalMaterial;

                            switch ( child.type ) {

                                case 'LineSegments':
                                    child = new THREE.LineSegments( originalGeometry, material );
                                    break;

                                case 'LineLoop':
                                    child = new THREE.LineLoop( originalGeometry, material );
                                    break;

                                case 'Line':
                                    child = new THREE.Line( originalGeometry, material );
                                    break;

                                case 'Points':
                                    child = new THREE.Points( originalGeometry, material );
                                    break;

                                default:
                                    child = new THREE.Mesh( originalGeometry, material );
                                    child.drawMode = originalChild.drawMode;

                            }

                            child.castShadow = true;
                            child.morphTargetInfluences = originalInfluences;
                            child.userData = originalUserData;
                            child.name = originalName;

                            var skinEntry;

                            if ( node.skin !== undefined ) {

                                skinEntry = dependencies.skins[ node.skin ];

                            }

                            // Replace Mesh with SkinnedMesh in library
                            if ( skinEntry ) {

                                var geometry = originalGeometry;
                                material = originalMaterial;
                                material.skinning = true;

                                child = new THREE.SkinnedMesh( geometry, material );
                                child.castShadow = true;
                                child.userData = originalUserData;
                                child.name = originalName;

                                var bones = [];
                                var boneInverses = [];

                                for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {

                                    var jointId = skinEntry.joints[ i ];
                                    var jointNode = __nodes[ jointId ];

                                    if ( jointNode ) {

                                        bones.push( jointNode );

                                        var m = skinEntry.inverseBindMatrices.array;
                                        var mat = new THREE.Matrix4().fromArray( m, i * 16 );
                                        boneInverses.push( mat );

                                    } else {

                                        console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );

                                    }

                                }

                                child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );

                            }

                            clonedgroup.add( child );

                        }

                        _node.add( clonedgroup );

                    }

                }

                if ( node.camera !== undefined ) {

                    var camera = dependencies.cameras[ node.camera ];

                    _node.add( camera );

                }

                if ( node.extensions
                            && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
                            && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {

                    var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
                    _node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );

                }

                return _node;

            } );

        } );

    } );

};

GLTFParser.prototype.loadScenes = function () {

    var json = this.json;
    var extensions = this.extensions;

    // scene node hierachy builder

    function buildNodeHierachy( nodeId, parentObject, allNodes ) {

        var _node = allNodes[ nodeId ];
        parentObject.add( _node );

        var node = json.nodes[ nodeId ];

        if ( node.children ) {

            var children = node.children;

            for ( var i = 0, l = children.length; i < l; i ++ ) {

                var child = children[ i ];
                buildNodeHierachy( child, _node, allNodes );

            }

        }

    }

    return this._withDependencies( [

        'nodes'

    ] ).then( function ( dependencies ) {

        return _each( json.scenes, function ( scene ) {

            var _scene = new THREE.Scene();
            if ( scene.name !== undefined ) _scene.name = scene.name;

            if ( scene.extras ) _scene.userData = scene.extras;

            var nodes = scene.nodes || [];

            for ( var i = 0, l = nodes.length; i < l; i ++ ) {

                var nodeId = nodes[ i ];
                buildNodeHierachy( nodeId, _scene, dependencies.nodes );

            }

            _scene.traverse( function ( child ) {

                // for Specular-Glossiness.
                if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {

                    child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;

                }

            } );

            // Ambient lighting, if present, is always attached to the scene root.
            if ( scene.extensions
                            && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
                            && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {

                var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
                _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );

            }

            return _scene;

        } );

    } );

};

export default GLTFLoader

Youez - 2016 - github.com/yon3zu
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